package WayofTime.bloodmagic.tile; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ChatComponentTranslation; import net.minecraft.util.IChatComponent; import net.minecraft.util.StatCollector; public class TileInventory extends TileEntity implements IInventory { private ItemStack[] inventory; private int size; private String name; public TileInventory(int size, String name) { this.inventory = new ItemStack[size]; this.size = size; this.name = name; } @Override public void readFromNBT(NBTTagCompound tagCompound) { super.readFromNBT(tagCompound); NBTTagList tags = tagCompound.getTagList("Items", 10); inventory = new ItemStack[getSizeInventory()]; for (int i = 0; i < tags.tagCount(); i++) { NBTTagCompound data = tags.getCompoundTagAt(i); int j = data.getByte("Slot") & 255; if (j >= 0 && j < inventory.length) { inventory[j] = ItemStack.loadItemStackFromNBT(data); } } } @Override public void writeToNBT(NBTTagCompound tagCompound) { super.writeToNBT(tagCompound); NBTTagList tags = new NBTTagList(); for (int i = 0; i < inventory.length; i++) { if (inventory[i] != null) { NBTTagCompound data = new NBTTagCompound(); data.setByte("Slot", (byte) i); inventory[i].writeToNBT(data); tags.appendTag(data); } } tagCompound.setTag("Items", tags); } public void dropItems() { if (inventory != null) { for (ItemStack stack : inventory) getWorld().spawnEntityInWorld(new EntityItem(getWorld(), getPos().getX(), pos.getY(), pos.getZ(), stack)); } } // IInventory @Override public int getSizeInventory() { return size; } @Override public ItemStack getStackInSlot(int index) { return inventory[index]; } @Override public ItemStack decrStackSize(int index, int count) { ItemStack slotStack = getStackInSlot(index); if (slotStack.stackSize > count) slotStack.stackSize -= count; else if (slotStack.stackSize <= count) return null; return slotStack; } @Override public ItemStack getStackInSlotOnClosing(int slot) { ItemStack stack = getStackInSlot(slot); if (stack != null) setInventorySlotContents(slot, null); return stack; } @Override public void setInventorySlotContents(int slot, ItemStack stack) { inventory[slot] = stack; worldObj.markBlockForUpdate(pos); if (stack != null && stack.stackSize > getInventoryStackLimit()) stack.stackSize = getInventoryStackLimit(); } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return true; } @Override public void openInventory(EntityPlayer player) { } @Override public void closeInventory(EntityPlayer player) { } @Override public boolean isItemValidForSlot(int index, ItemStack stack) { return true; } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } @Override public void clear() { this.inventory = new ItemStack[size]; } // IWorldNameable @Override public String getName() { return StatCollector.translateToLocal("tile.BloodMagic." + name + ".name"); } @Override public boolean hasCustomName() { return true; } @Override public IChatComponent getDisplayName() { return new ChatComponentTranslation("tile.BloodMagic." + name + ".name"); } }