package WayofTime.bloodmagic.block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.routing.TileMasterRoutingNode; public class BlockMasterRoutingNode extends BlockContainer { public BlockMasterRoutingNode() { super(Material.rock); setUnlocalizedName(Constants.Mod.MODID + ".masterRouting"); setCreativeTab(BloodMagic.tabBloodMagic); setHardness(2.0F); setResistance(5.0F); setHarvestLevel("pickaxe", 2); } @Override public int getRenderType() { return 3; } @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileMasterRoutingNode(); } }