package WayofTime.bloodmagic.demonAura; import WayofTime.bloodmagic.api.soul.DemonWillHolder; import net.minecraft.world.chunk.Chunk; import java.lang.ref.WeakReference; public class WillChunk { PosXY loc; private short base; private DemonWillHolder currentWill = new DemonWillHolder(); private WeakReference chunkRef; public WillChunk(PosXY loc) { this.loc = loc; } public WillChunk(Chunk chunk, short base, DemonWillHolder currentWill) { this.loc = new PosXY(chunk.x, chunk.z); this.chunkRef = new WeakReference(chunk); this.base = base; this.currentWill = currentWill; } public boolean isModified() { return (this.chunkRef != null) && (this.chunkRef.get() != null) && this.chunkRef.get().needsSaving(false); } public PosXY getLoc() { return loc; } public void setLoc(PosXY loc) { this.loc = loc; } public short getBase() { return base; } public void setBase(short base) { this.base = base; } public DemonWillHolder getCurrentWill() { return currentWill; } public void setCurrentWill(DemonWillHolder currentWill) { this.currentWill = currentWill; } public WeakReference getChunkRef() { return chunkRef; } public void setChunkRef(WeakReference chunkRef) { this.chunkRef = chunkRef; } }