package WayofTime.bloodmagic.item.soul; import WayofTime.bloodmagic.apibutnotreally.Constants; import WayofTime.bloodmagic.apibutnotreally.soul.EnumDemonWillType; import WayofTime.bloodmagic.apibutnotreally.soul.IDemonWill; import WayofTime.bloodmagic.apibutnotreally.util.helper.NBTHelper; import WayofTime.bloodmagic.core.RegistrarBloodMagicItems; import WayofTime.bloodmagic.item.ItemEnum; import WayofTime.bloodmagic.item.types.ISubItem; import WayofTime.bloodmagic.util.helper.TextHelper; import net.minecraft.client.util.ITooltipFlag; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import javax.annotation.Nonnull; import java.util.List; import java.util.Locale; public class ItemMonsterSoul extends ItemEnum.Variant implements IDemonWill { public ItemMonsterSoul() { super(WillType.class, "monster_soul"); setMaxStackSize(1); } @Override @SideOnly(Side.CLIENT) public void addInformation(ItemStack stack, World world, List tooltip, ITooltipFlag flag) { if (!stack.hasTagCompound()) return; tooltip.add(TextHelper.localize("tooltip.bloodmagic.will", getWill(getType(stack), stack))); super.addInformation(stack, world, tooltip, flag); } @Override public EnumDemonWillType getType(ItemStack stack) { return EnumDemonWillType.values()[stack.getItemDamage() % 5]; } @Override public double getWill(EnumDemonWillType type, ItemStack soulStack) { if (type != this.getType(soulStack)) { return 0; } NBTHelper.checkNBT(soulStack); NBTTagCompound tag = soulStack.getTagCompound(); return tag.getDouble(Constants.NBT.SOULS); } @Override public void setWill(EnumDemonWillType type, ItemStack soulStack, double souls) { NBTHelper.checkNBT(soulStack); NBTTagCompound tag = soulStack.getTagCompound(); soulStack.setItemDamage(type.ordinal()); tag.setDouble(Constants.NBT.SOULS, souls); } @Override public double drainWill(EnumDemonWillType type, ItemStack soulStack, double drainAmount) { double souls = getWill(type, soulStack); double soulsDrained = Math.min(drainAmount, souls); setWill(type, soulStack, souls - soulsDrained); return soulsDrained; } @Override public ItemStack createWill(int meta, double number) { ItemStack soulStack = new ItemStack(this, 1, meta % 5); setWill(getType(soulStack), soulStack, number); return soulStack; } @Override public double getWill(ItemStack willStack) { return this.getWill(EnumDemonWillType.DEFAULT, willStack); } @Override public void setWill(ItemStack willStack, double will) { this.setWill(EnumDemonWillType.DEFAULT, willStack, will); } @Override public double drainWill(ItemStack willStack, double drainAmount) { return this.drainWill(EnumDemonWillType.DEFAULT, willStack, drainAmount); } public enum WillType implements ISubItem { RAW, CORROSIVE, DESTRUCTIVE, VENGEFUL, STEADFAST,; @Nonnull @Override public String getInternalName() { return name().toLowerCase(Locale.ROOT); } @Nonnull @Override public ItemStack getStack(int count) { return new ItemStack(RegistrarBloodMagicItems.MONSTER_SOUL, count, ordinal()); } } }