package WayofTime.bloodmagic.client.mesh; import WayofTime.bloodmagic.BloodMagic; import net.minecraft.client.renderer.ItemMeshDefinition; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import WayofTime.bloodmagic.api.soul.EnumDemonWillType; import WayofTime.bloodmagic.item.soul.ItemSoulGem; import WayofTime.bloodmagic.registry.RegistrarBloodMagicItems; public class CustomMeshDefinitionWillGem implements ItemMeshDefinition { private final String name; public CustomMeshDefinitionWillGem(String name) { this.name = name; } @Override public ModelResourceLocation getModelLocation(ItemStack stack) { if (stack != null && stack.getItem() == RegistrarBloodMagicItems.SOUL_GEM) { EnumDemonWillType type = ((ItemSoulGem) stack.getItem()).getCurrentType(stack); return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "type=" + ItemSoulGem.names[stack.getItemDamage()] + "_" + type.getName().toLowerCase()); } return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "type=petty_default"); } }