package WayofTime.alchemicalWizardry.common.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import java.util.Random; public class SpectralBlock extends Block { public SpectralBlock(int par1) { super(par1, Material.rock); this.setUnlocalizedName("spectralBlock"); } // @Override // public int tickRate(World par1World) // { // return 10; // } /** * Ticks the block if it's been scheduled */ @Override public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { //if(!par1World.isRemote) par1World.setBlockToAir(par2, par3, par4); } @Override @SideOnly(Side.CLIENT) public void registerIcons(IconRegister iconRegister) { this.blockIcon = iconRegister.registerIcon("AlchemicalWizardry:SpectralBlock"); } @Override public boolean isOpaqueCube() { return false; } @Override public int quantityDropped(Random par1Random) { return 0; } @SideOnly(Side.CLIENT) /** * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha */ public int getRenderBlockPass() { return 1; } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int idk, float what, float these, float are) { //TEAltar tileEntity = (TEAltar)world.getBlockTileEntity(x, y, z); if (player.isSneaking()) { return false; } ItemStack playerItem = player.getCurrentEquippedItem(); if (playerItem != null) { if (playerItem.getItem() instanceof ItemBlock) { world.setBlock(x, y, z, playerItem.itemID, playerItem.getItemDamage(), 3); if (!player.capabilities.isCreativeMode) { playerItem.stackSize--; } return true; } else { return false; } } return true; } @Override public void onBlockAdded(World par1World, int par2, int par3, int par4) { par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 100); } }