package WayofTime.bloodmagic.structures; public class ModDungeons { public static void init() { // ResourceLocation resource = new ResourceLocation(Constants.Mod.MODID, "HallChest1"); // // Map structureMap = new HashMap(); // structureMap.put(resource.toString(), new BlockPos(0, 0, 0)); // // Map> doorMap = new HashMap>(); // List descriptorList = new ArrayList(); // descriptorList.add(new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 12, 5, 9)); // // DungeonUtil.addRoom(doorMap, EnumFacing.EAST, new BlockPos(11, 0, 4)); // DungeonUtil.addRoom(doorMap, EnumFacing.WEST, new BlockPos(0, 0, 4)); // // DungeonRoom room = new DungeonRoom(structureMap, doorMap, descriptorList); // DungeonRoomLoader.saveSingleDungeon(room); // // DungeonRoomRegistry.registerDungeonRoom(room, 1); // // DungeonRoomLoader.saveDungeons(); // DungeonRoomLoader.loadDungeons(); } }