package WayofTime.bloodmagic.network; import WayofTime.bloodmagic.item.sigil.ItemSigilHolding; import io.netty.buffer.ByteBuf; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; public class SigilHoldingPacketProcessor implements IMessage, IMessageHandler { private int slot; private int mode; public SigilHoldingPacketProcessor() { } public SigilHoldingPacketProcessor(int slot, int mode) { this.slot = slot; this.mode = mode; } @Override public void toBytes(ByteBuf buffer) { buffer.writeInt(slot); buffer.writeInt(mode); } @Override public void fromBytes(ByteBuf buffer) { slot = buffer.readInt(); mode = buffer.readInt(); } @Override public IMessage onMessage(SigilHoldingPacketProcessor message, MessageContext ctx) { ItemStack itemStack = null; if (message.slot > -1 && message.slot < 9) { itemStack = ctx.getServerHandler().playerEntity.inventory.getStackInSlot(message.slot); } if (itemStack != null) { ItemSigilHolding.cycleToNextSigil(itemStack, message.mode); } return null; } }