package WayofTime.bloodmagic.block; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode; import WayofTime.bloodmagic.tile.routing.TileRoutingNode; public abstract class BlockRoutingNode extends BlockContainer { protected static final AxisAlignedBB AABB = new AxisAlignedBB(0.378F, 0.378F, 0.378F, 0.625F, 0.625F, 0.625F); public static final PropertyBool UP = PropertyBool.create("up"); public static final PropertyBool DOWN = PropertyBool.create("down"); public static final PropertyBool NORTH = PropertyBool.create("north"); public static final PropertyBool EAST = PropertyBool.create("east"); public static final PropertyBool SOUTH = PropertyBool.create("south"); public static final PropertyBool WEST = PropertyBool.create("west"); public BlockRoutingNode() { super(Material.ROCK); setCreativeTab(BloodMagic.tabBloodMagic); setHardness(2.0F); setResistance(5.0F); setHarvestLevel("pickaxe", 2); this.setDefaultState(this.blockState.getBaseState().withProperty(DOWN, false).withProperty(UP, false).withProperty(NORTH, false).withProperty(EAST, false).withProperty(SOUTH, false).withProperty(WEST, false)); } @Override public boolean canConnectRedstone(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing side) { return true; } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return AABB; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos) { return false; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isVisuallyOpaque() { return false; } @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.MODEL; } @Override public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer) { return layer == BlockRenderLayer.CUTOUT_MIPPED || layer == BlockRenderLayer.TRANSLUCENT; } @Override public IBlockState getStateFromMeta(int meta) { return this.getDefaultState(); } /** * Convert the BlockState into the correct metadata value */ @Override public int getMetaFromState(IBlockState state) { return 0; } @Override public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { return state.withProperty(UP, this.shouldConnect(state, worldIn, pos.up(), EnumFacing.DOWN)).withProperty(DOWN, this.shouldConnect(state, worldIn, pos.down(), EnumFacing.UP)).withProperty(NORTH, this.shouldConnect(state, worldIn, pos.north(), EnumFacing.SOUTH)).withProperty(EAST, this.shouldConnect(state, worldIn, pos.east(), EnumFacing.WEST)).withProperty(SOUTH, this.shouldConnect(state, worldIn, pos.south(), EnumFacing.NORTH)).withProperty(WEST, this.shouldConnect(state, worldIn, pos.west(), EnumFacing.EAST)); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, UP, DOWN, NORTH, EAST, WEST, SOUTH); } public boolean shouldConnect(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing attachedSide) { IBlockState blockState = world.getBlockState(pos); Block block = blockState.getBlock(); return block.getMaterial(blockState).isOpaque() && blockState.isFullCube(); } @Override public void breakBlock(World world, BlockPos pos, IBlockState blockState) { if (!world.isRemote) { TileEntity tile = world.getTileEntity(pos); if (tile instanceof TileRoutingNode) { ((TileRoutingNode) tile).removeAllConnections(); } else if (tile instanceof TileMasterRoutingNode) { ((TileMasterRoutingNode) tile).removeAllConnections(); } } super.breakBlock(world, pos, blockState); } }