package WayofTime.bloodmagic.alchemyArray; import WayofTime.bloodmagic.iface.IAlchemyArray; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public abstract class AlchemyArrayEffect { public final String key; public AlchemyArrayEffect(String key) { this.key = key; } public abstract boolean update(TileEntity tile, int ticksActive); public abstract void writeToNBT(NBTTagCompound tag); public abstract void readFromNBT(NBTTagCompound tag); public abstract AlchemyArrayEffect getNewCopy(); public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity) { } public String getKey() { return key; } }