package WayofTime.alchemicalWizardry.common.demonVillage.loot; import java.util.ArrayList; import java.util.List; import java.util.Random; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.util.WeightedRandomChestContent; public class DemonVillageLootRegistry { public static ArrayList list = new ArrayList(); static { list.add(new WeightedRandomChestContent(Items.iron_ingot, 0, 1, 5, 10)); } public static void populateChest(IInventory tile, int tier) { WeightedRandomChestContent.generateChestContents(new Random(), toArray(list), tile, 10); } public static WeightedRandomChestContent[] toArray(List aList) { int size = aList.size(); WeightedRandomChestContent[] contents = new WeightedRandomChestContent[size]; contents = aList.toArray(contents); return contents; } }