package wayoftime.bloodmagic.incense; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; /** * This is a functional interface to return the TranquilityStack of a certain Block type */ public interface ITranquilityHandler { TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, BlockState state); }