package WayofTime.alchemicalWizardry.common.rituals; import java.util.ArrayList; import java.util.List; import java.util.Random; import net.minecraft.inventory.IInventory; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone; import WayofTime.alchemicalWizardry.api.rituals.RitualComponent; import WayofTime.alchemicalWizardry.api.rituals.RitualEffect; import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler; import WayofTime.alchemicalWizardry.common.Int3; public class RitualEffectItemRouting extends RitualEffect { Random rand = new Random(); @Override public void performEffect(IMasterRitualStone ritualStone) { String owner = ritualStone.getOwner(); int currentEssence = SoulNetworkHandler.getCurrentEssence(owner); World world = ritualStone.getWorld(); int x = ritualStone.getXCoord(); int y = ritualStone.getYCoord(); int z = ritualStone.getZCoord(); if (world.getWorldTime() % 20 != 0) { return; } int xBufOffset = 0; int yBufOffset = 1; int zBufOffset = 0; TileEntity bufferTile = world.getTileEntity(x + xBufOffset, y + yBufOffset, z + zBufOffset); if(!(bufferTile instanceof IInventory)) { return; } IInventory bufferInventory = (IInventory)bufferTile; for(int i=0; i<4; i++) { Int3 inputChest = this.getInputBufferChestLocation(i); TileEntity inputFocusInv = world.getTileEntity(x + inputChest.xCoord, y + inputChest.yCoord, z + inputChest.zCoord); if(inputFocusInv instanceof IInventory) { } } } public Int3 getInputBufferChestLocation(int number) { switch(number) { case 0: return new Int3(1, 0, 0); case 1: return new Int3(-1, 0, 0); case 2: return new Int3(0, 0, 1); case 3: return new Int3(0, 0, -1); } return new Int3(0, 0, 0); } @Override public int getCostPerRefresh() { return 0; } @Override public List getRitualComponentList() { ArrayList omegaRitual = new ArrayList(); this.addCornerRunes(omegaRitual, 1, 0, RitualComponent.BLANK); this.addOffsetRunes(omegaRitual, 2, 1, 0, RitualComponent.FIRE); this.addParallelRunes(omegaRitual, 4, 0, RitualComponent.WATER); this.addParallelRunes(omegaRitual, 5, 0, RitualComponent.EARTH); this.addCornerRunes(omegaRitual, 4, 0, RitualComponent.WATER); return omegaRitual; } }