package WayofTime.bloodmagic.apiv2; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.util.ResourceLocation; public interface IBloodMagicBlacklist { void addTeleposer(IBlockState state); void addTeleposer(Block block); void addTeleposer(ResourceLocation entityId); void addTransposition(IBlockState state); void addTransposition(Block block); void addGreenGrove(IBlockState state); void addGreenGrove(Block block); void addSacrifice(ResourceLocation entityId); }