package WayofTime.bloodmagic.api.iface; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; /** * Implement this interface on any Item that can be bound to a player. */ public interface IBindable { /** * Gets the username of the Item's owner. Usually for display, such as in * the tooltip. *
* If the item is not bound, this will be null. * * @param stack - The owned ItemStack * @return - The username of the Item's owner */ String getOwnerName(ItemStack stack); /** * Gets the UUID of the Item's owner. *
* If the item is not bound, this will be null. * * @param stack - The owned ItemStack * @return - The UUID of the Item's owner */ String getOwnerUUID(ItemStack stack); /** * Called when the player attempts to bind the item. * * @param player - The Player attempting to bind the item * @param stack - The ItemStack to attempt binding * @return If binding was successful. */ boolean onBind(EntityPlayer player, ItemStack stack); }