package WayofTime.alchemicalWizardry.common.spell.complex;

import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellEffect;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.IProjectileImpactEffect;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.IProjectileUpdateEffect;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.*;
import net.minecraft.world.World;
import net.minecraftforge.common.util.Constants;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;

public class EntitySpellProjectile extends Entity implements IProjectile
{
    private int xTile = -1;
    private int yTile = -1;
    private int zTile = -1;
    private int inTile = 0;
    private int inData = 0;
    private boolean inGround = false;
    /**
     * The owner of this arrow.
     */
    public EntityPlayer shootingEntity;
    private int ticksInAir = 0;
    private int ricochetCounter = 0;
    private boolean scheduledForDeath = false;
    private boolean isSilkTouch = false;

    //Custom variables
    private int maxRicochet = 0;
    private float damage = 1;
    public List<IProjectileImpactEffect> impactList = new ArrayList();
    private boolean penetration = false;
    public List<IProjectileUpdateEffect> updateEffectList = new ArrayList();
    public List<SpellEffect> spellEffectList = new LinkedList();
    private int blocksBroken = 0;

    public EntitySpellProjectile(World par1World)
    {
        super(par1World);
        this.setSize(0.5F, 0.5F);
    }

    public EntitySpellProjectile(World par1World, double par2, double par4, double par6)
    {
        super(par1World);
        this.setSize(0.5F, 0.5F);
        this.setPosition(par2, par4, par6);
        yOffset = 0.0F;
    }

    public EntitySpellProjectile(World par1World, EntityPlayer par2EntityPlayer)
    {
        super(par1World);
        shootingEntity = par2EntityPlayer;
        float par3 = 0.8F;
        this.setSize(0.1F, 0.1F);
        this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + par2EntityPlayer.getEyeHeight(), par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch);
        posX -= MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
        posY -= 0.2D;
        posZ -= MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
        this.setPosition(posX, posY, posZ);
        yOffset = 0.0F;
        motionX = -MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
        motionZ = MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
        motionY = -MathHelper.sin(rotationPitch / 180.0F * (float) Math.PI);
        this.setThrowableHeading(motionX, motionY, motionZ, par3 * 1.5F, 1.0F);

    }

    @Override
    protected void entityInit()
    {
        dataWatcher.addObject(16, Byte.valueOf((byte) 0));
    }

    /**
     * Similar to setArrowHeading, it's point the throwable entity to a x, y, z
     * direction.
     */
    @Override
    public void setThrowableHeading(double var1, double var3, double var5, float var7, float var8)
    {
        float var9 = MathHelper.sqrt_double(var1 * var1 + var3 * var3 + var5 * var5);
        var1 /= var9;
        var3 /= var9;
        var5 /= var9;
        var1 += rand.nextGaussian() * 0.007499999832361937D * var8;
        var3 += rand.nextGaussian() * 0.007499999832361937D * var8;
        var5 += rand.nextGaussian() * 0.007499999832361937D * var8;
        var1 *= var7;
        var3 *= var7;
        var5 *= var7;
        motionX = var1;
        motionY = var3;
        motionZ = var5;
        float var10 = MathHelper.sqrt_double(var1 * var1 + var5 * var5);
        prevRotationYaw = rotationYaw = (float) (Math.atan2(var1, var5) * 180.0D / Math.PI);
        prevRotationPitch = rotationPitch = (float) (Math.atan2(var3, var10) * 180.0D / Math.PI);
    }

    @Override
    @SideOnly(Side.CLIENT)
    /**
     * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
     * posY, posZ, yaw, pitch
     */
    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
    {
        this.setPosition(par1, par3, par5);
        this.setRotation(par7, par8);
    }

    @Override
    @SideOnly(Side.CLIENT)
    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    public void setVelocity(double par1, double par3, double par5)
    {
        motionX = par1;
        motionY = par3;
        motionZ = par5;
        if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
        {
            float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
            prevRotationYaw = rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
            prevRotationPitch = rotationPitch = (float) (Math.atan2(par3, var7) * 180.0D / Math.PI);
            prevRotationPitch = rotationPitch;
            prevRotationYaw = rotationYaw;
            this.setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
        }
    }

    /**
     * Called to update the entity's position/logic.
     */
    @Override
    public void onUpdate()
    {
        super.onUpdate();
        this.performUpdateEffects();
        if (ticksInAir > 600)
        {
            this.setDead();
        }
        if (shootingEntity == null)
        {
            List players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1));
            Iterator i = players.iterator();
            double closestDistance = Double.MAX_VALUE;
            EntityPlayer closestPlayer = null;
            while (i.hasNext())
            {
                EntityPlayer e = (EntityPlayer) i.next();
                double distance = e.getDistanceToEntity(this);
                if (distance < closestDistance)
                {
                    closestPlayer = e;
                }
            }
            if (closestPlayer != null)
            {
                shootingEntity = closestPlayer;
            }
        }
        if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
        {
            float var1 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
            prevRotationYaw = rotationYaw = (float) (Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
            prevRotationPitch = rotationPitch = (float) (Math.atan2(motionY, var1) * 180.0D / Math.PI);
        }
        Block var16 = worldObj.getBlock(xTile, yTile, zTile);

        if (var16 != null)
        {
            var16.setBlockBoundsBasedOnState(worldObj, xTile, yTile, zTile);
            AxisAlignedBB var2 = var16.getCollisionBoundingBoxFromPool(worldObj, xTile, yTile, zTile);

            if (var2 != null && var2.isVecInside(Vec3.createVectorHelper(posX, posY, posZ)))
            {
                inGround = true;
            }
        }

        if (inGround)
        {
            Block var18 = worldObj.getBlock(xTile, yTile, zTile);
            int var19 = worldObj.getBlockMetadata(xTile, yTile, zTile);

            if (var18.equals(Block.getBlockById(inTile)) && var19 == inData)
            {
                // this.groundImpact();
                // this.setDead();
            }
        } else
        {
            ++ticksInAir;

            if (ticksInAir > 1 && ticksInAir < 3)
            {
                //worldObj.spawnParticle("flame", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0D, 0D, 0D);
                for (int particles = 0; particles < 3; particles++)
                {
                    this.doFiringParticles();
                }
            }

            Vec3 var17 = Vec3.createVectorHelper(posX, posY, posZ);
            Vec3 var3 = Vec3.createVectorHelper(posX + motionX, posY + motionY, posZ + motionZ);
            MovingObjectPosition var4 = worldObj.func_147447_a(var17, var3, true, false, false);
            var17 = Vec3.createVectorHelper(posX, posY, posZ);
            var3 = Vec3.createVectorHelper(posX + motionX, posY + motionY, posZ + motionZ);

            if (var4 != null)
            {
                var3 = Vec3.createVectorHelper(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
            }

            Entity var5 = null;
            List var6 = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
            double var7 = 0.0D;
            Iterator var9 = var6.iterator();
            float var11;

            while (var9.hasNext())
            {
                Entity var10 = (Entity) var9.next();

                if (var10.canBeCollidedWith() && (var10 != shootingEntity || ticksInAir >= 5))
                {
                    var11 = 0.3F;
                    AxisAlignedBB var12 = var10.boundingBox.expand(var11, var11, var11);
                    MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);

                    if (var13 != null)
                    {
                        double var14 = var17.distanceTo(var13.hitVec);

                        if (var14 < var7 || var7 == 0.0D)
                        {
                            var5 = var10;
                            var7 = var14;
                        }
                    }
                }
            }

            if (var5 != null)
            {
                var4 = new MovingObjectPosition(var5);
            }

            if (var4 != null)
            {
                this.onImpact(var4);

                if (scheduledForDeath)
                {
                    this.setDead();
                }
            }

            posX += motionX;
            posY += motionY;
            posZ += motionZ;
            MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
            this.setPosition(posX, posY, posZ);
            //this.doBlockCollisions();
        }
    }

    private void doFlightParticles()
    {
        if (ticksInAir % 3 == 0)
        {
            double gauss = gaussian(1.0F);
            worldObj.spawnParticle("mobSpell", posX, posY, posZ, gauss, gauss, 0.0F);
        }
    }

    private void doFiringParticles()
    {
        worldObj.spawnParticle("mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
        worldObj.spawnParticle("flame", posX, posY, posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    @Override
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        par1NBTTagCompound.setShort("xTile", (short) xTile);
        par1NBTTagCompound.setShort("yTile", (short) yTile);
        par1NBTTagCompound.setShort("zTile", (short) zTile);
        par1NBTTagCompound.setByte("inTile", (byte) inTile);
        par1NBTTagCompound.setByte("inData", (byte) inData);
        par1NBTTagCompound.setByte("inGround", (byte) (inGround ? 1 : 0));

        NBTTagList effectList = new NBTTagList();

        for (SpellEffect eff : spellEffectList)
        {
            effectList.appendTag(eff.getTag());
        }

//        for (String str : this.effectList)
//        {
//            if (str != null)
//            {
//                NBTTagCompound tag = new NBTTagCompound();
//
//                tag.setString("Class", str);
//                effectList.appendTag(tag);
//            }
//        }

        par1NBTTagCompound.setTag("Effects", effectList);
        par1NBTTagCompound.setInteger("blocksBroken", blocksBroken);
        par1NBTTagCompound.setBoolean("isSilkTouch", isSilkTouch);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    @Override
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        xTile = par1NBTTagCompound.getShort("xTile");
        yTile = par1NBTTagCompound.getShort("yTile");
        zTile = par1NBTTagCompound.getShort("zTile");
        inTile = par1NBTTagCompound.getByte("inTile") & 255;
        inData = par1NBTTagCompound.getByte("inData") & 255;
        inGround = par1NBTTagCompound.getByte("inGround") == 1;
        blocksBroken = par1NBTTagCompound.getInteger("blocksBroken");
        isSilkTouch = par1NBTTagCompound.getBoolean("isSilkTouch");

        NBTTagList tagList = par1NBTTagCompound.getTagList("Effects", Constants.NBT.TAG_COMPOUND);

        List<SpellEffect> spellEffectList = new LinkedList();
        for (int i = 0; i < tagList.tagCount(); i++)
        {
            NBTTagCompound tag = (NBTTagCompound) tagList.getCompoundTagAt(i);

            SpellEffect eff = SpellEffect.getEffectFromTag(tag);
            if (eff != null)
            {
                spellEffectList.add(eff);
            }
        }
        this.spellEffectList = spellEffectList;


//		this.effectList = new LinkedList();
//        for (int i = 0; i < tagList.tagCount(); i++)
//        {
//            NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i);
//
//            this.effectList.add(tag.getString("Class"));
//        }

        //SpellParadigmProjectile parad = SpellParadigmProjectile.getParadigmForStringArray(effectList);
        SpellParadigmProjectile parad = SpellParadigmProjectile.getParadigmForEffectArray(spellEffectList);
        parad.applyAllSpellEffects();
        parad.prepareProjectile(this);
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they
     * walk on. used for spiders and wolves to prevent them from trampling crops
     */
    @Override
    protected boolean canTriggerWalking()
    {
        return false;
    }

    @Override
    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    /**
     * Sets the amount of knockback the arrow applies when it hits a mob.
     */
    public void setKnockbackStrength(int par1)
    {
    }

    /**
     * If returns false, the item will not inflict any damage against entities.
     */
    @Override
    public boolean canAttackWithItem()
    {
        return false;
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind
     * it.
     */
    public void setIsCritical(boolean par1)
    {
        byte var2 = dataWatcher.getWatchableObjectByte(16);
        if (par1)
        {
            dataWatcher.updateObject(16, Byte.valueOf((byte) (var2 | 1)));
        } else
        {
            dataWatcher.updateObject(16, Byte.valueOf((byte) (var2 & -2)));
        }
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind
     * it.
     */
    public boolean getIsCritical()
    {
        byte var1 = dataWatcher.getWatchableObjectByte(16);
        return (var1 & 1) != 0;
    }

    private void onImpact(MovingObjectPosition mop)
    {
        if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
        {
            if (mop.entityHit == shootingEntity) return;
            this.onImpact(mop.entityHit);
            this.performEntityImpactEffects(mop.entityHit);
        } else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
        {
            if (!this.penetration)
            {
                this.groundImpact(mop.sideHit);
                this.performTileImpactEffects(mop);
            }
        }
    }

    private void onImpact(Entity mop) //TODO
    {
        if (mop == shootingEntity && ticksInAir > 3)
        {
            shootingEntity.attackEntityFrom(DamageSource.causePlayerDamage(shootingEntity), 1);
            this.setDead();
        } else
        {
            doDamage(this.damage, mop);
        }
        spawnHitParticles("exorcism", 8);
        this.setDead();
    }


    private void spawnHitParticles(String string, int i)
    {
        for (int particles = 0; particles < i; particles++)
        {
            worldObj.spawnParticle("mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), posGauss(1.0F), posGauss(1.0F), 0.0F);
        }
    }

    private void doDamage(float f, Entity mop)
    {
        mop.attackEntityFrom(this.getDamageSource(), f);
    }

    private DamageSource getDamageSource()
    {
        return DamageSource.causePlayerDamage(shootingEntity);
    }

    private void groundImpact(int sideHit)
    {
        this.ricochet(sideHit);
    }

    private double smallGauss(double d)
    {
        return (worldObj.rand.nextFloat() - 0.5D) * d;
    }

    private double posGauss(double d)
    {
        return rand.nextFloat() * 0.5D * d;
    }

    private double gaussian(double d)
    {
        return d + d * ((rand.nextFloat() - 0.5D) / 4);
    }

    private void ricochet(int sideHit)
    {
        switch (sideHit)
        {
            case 0:
            case 1:
                // topHit, bottomHit, reflect Y
                motionY = motionY * -1;
                break;
            case 2:
            case 3:
                // westHit, eastHit, reflect Z
                motionZ = motionZ * -1;
                break;
            case 4:
            case 5:
                // southHit, northHit, reflect X
                motionX = motionX * -1;
                break;
        }
        ricochetCounter++;
        if (ricochetCounter > this.getRicochetMax())
        {
            scheduledForDeath = true;
            for (int particles = 0; particles < 4; particles++)
            {
                switch (sideHit)
                {
                    case 0:
                        worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), -gaussian(0.1D), gaussian(0.1D));
                        break;
                    case 1:
                        worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
                        break;
                    case 2:
                        worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), -gaussian(0.1D));
                        break;
                    case 3:
                        worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
                        break;
                    case 4:
                        worldObj.spawnParticle("smoke", posX, posY, posZ, -gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
                        break;
                    case 5:
                        worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
                        break;
                }
            }
        }
    }

    //Custom stuff
    public int getRicochetMax()
    {
        return this.maxRicochet;
    }

    public void setRicochetMax(int ricochet)
    {
        this.maxRicochet = ricochet;
    }

    public void setImpactList(List<IProjectileImpactEffect> list)
    {
        this.impactList = list;
    }

    public void setUpdateEffectList(List<IProjectileUpdateEffect> list)
    {
        this.updateEffectList = list;
    }

    private void performEntityImpactEffects(Entity mop)
    {
        if (impactList != null)
        {
            for (IProjectileImpactEffect impactEffect : impactList)
            {
                impactEffect.onEntityImpact(mop, this);
            }
        }
    }

    private void performTileImpactEffects(MovingObjectPosition mop)
    {
        if (impactList != null)
        {
            for (IProjectileImpactEffect impactEffect : impactList)
            {
                impactEffect.onTileImpact(worldObj, mop);
            }
        }
    }

    private void performUpdateEffects()
    {
        if (updateEffectList != null)
        {
            for (IProjectileUpdateEffect updateEffect : updateEffectList)
            {
                updateEffect.onUpdateEffect(this);
            }
        }
    }

    public void setPenetration(boolean penetration)
    {
        this.penetration = penetration;
    }

    public float getDamage()
    {
        return this.damage;
    }

    public void setDamage(float damage)
    {
        this.damage = damage;
    }

    public void setSpellEffectList(List<SpellEffect> list)
    {
        this.spellEffectList = list;
    }

    public int getBlocksBroken()
    {
        return this.blocksBroken;
    }

    public void setBlocksBroken(int blocksBroken)
    {
        this.blocksBroken = blocksBroken;
    }

    public boolean getIsSilkTouch()
    {
        return this.isSilkTouch;
    }

    public void setIsSilkTouch(boolean bool)
    {
        this.isSilkTouch = bool;
    }
}