package WayofTime.bloodmagic.client.render.alchemyArray; import net.minecraft.util.ResourceLocation; public class LowStaticAlchemyCircleRenderer extends LowAlchemyCircleRenderer { public LowStaticAlchemyCircleRenderer() { this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png")); } public LowStaticAlchemyCircleRenderer(ResourceLocation arrayResource) { super(arrayResource); } @Override public float getRotation(float craftTime) { float offset = 2; float duration = 180; if (craftTime >= offset && craftTime < offset + duration) { float modifier = (craftTime - offset) * 2f; return modifier * 1f; } return 0; } }