package WayofTime.alchemicalWizardry.common.tileEntity.container; import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerWritingTable extends Container { protected TEWritingTable tileEntity; public ContainerWritingTable(InventoryPlayer inventoryPlayer, TEWritingTable te) { tileEntity = te; //the Slot constructor takes the IInventory and the slot number in that it binds to //and the x-y coordinates it resides on-screen addSlotToContainer(new Slot(tileEntity, 0, 152, 110)); addSlotToContainer(new Slot(tileEntity, 1, 80, 18)); addSlotToContainer(new Slot(tileEntity, 2, 33, 52)); addSlotToContainer(new Slot(tileEntity, 3, 51, 110)); addSlotToContainer(new Slot(tileEntity, 4, 109, 110)); addSlotToContainer(new Slot(tileEntity, 5, 127, 52)); addSlotToContainer(new Slot(tileEntity, 6, 80, 67)); //commonly used vanilla code that adds the player's inventory bindPlayerInventory(inventoryPlayer); } @Override public boolean canInteractWith(EntityPlayer player) { return tileEntity.isUseableByPlayer(player); } protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 140 + i * 18)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 198)); } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot) { ItemStack stack = null; Slot slotObject = (Slot) inventorySlots.get(slot); //null checks and checks if the item can be stacked (maxStackSize > 1) if (slotObject != null && slotObject.getHasStack()) { ItemStack stackInSlot = slotObject.getStack(); stack = stackInSlot.copy(); if (slot == 7) { if (!this.mergeItemStack(stackInSlot, 7, 35, true)) { return null; } slotObject.onSlotChange(stackInSlot, stack); } //merges the item into player inventory since its in the tileEntity if (slot < 6) { if (!this.mergeItemStack(stackInSlot, 7, 35, true)) { return null; } } //places it into the tileEntity is possible since its in the player inventory else if (!this.mergeItemStack(stackInSlot, 0, 7, false)) { return null; } if (stackInSlot.stackSize == 0) { slotObject.putStack(null); } else { slotObject.onSlotChanged(); } if (stackInSlot.stackSize == stack.stackSize) { return null; } slotObject.onPickupFromSlot(player, stackInSlot); } return stack; } }