package WayofTime.bloodmagic.proxy; import WayofTime.bloodmagic.ritual.CapabilityRuneType; import WayofTime.bloodmagic.ritual.IRitualStone; import WayofTime.bloodmagic.teleport.TeleportQueue; import com.google.common.collect.ImmutableMap; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.common.animation.ITimeValue; import net.minecraftforge.common.capabilities.CapabilityManager; import net.minecraftforge.common.model.animation.IAnimationStateMachine; public class CommonProxy { public void preInit() { MinecraftForge.EVENT_BUS.register(TeleportQueue.getInstance()); registerRenderers(); } public void init() { CapabilityManager.INSTANCE.register(IRitualStone.Tile.class, new CapabilityRuneType.RuneTypeStorage(), new CapabilityRuneType.Factory()); } public void postInit() { } public void registerRenderers() { } public Object beamCont(World worldObj, double xi, double yi, double zi, double tx, double ty, double tz, int type, int color, boolean reverse, float endmod, Object input, int impact) { // TODO Auto-generated method stub return null; } public void tryHandleBlockModel(Block block, String name) { // NO-OP } public void tryHandleItemModel(Item item, String name) { // NO-OP } public IAnimationStateMachine load(ResourceLocation location, ImmutableMap parameters) { return null; } }