package WayofTime.alchemicalWizardry.common.renderer.block; import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit; import WayofTime.alchemicalWizardry.common.tileEntity.TEConduit; import cpw.mods.fml.client.FMLClientHandler; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; public class RenderConduit extends TileEntitySpecialRenderer { private ModelConduit modelConduit = new ModelConduit(); @Override public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f) { if (tileEntity instanceof TEConduit) { TEConduit tileConduit = (TEConduit) tileEntity; GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); /** * Render the ghost item inside of the Altar, slowly spinning */ GL11.glPushMatrix(); GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F); ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Conduit.png"); FMLClientHandler.instance().getClient().renderEngine.bindTexture(test); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); //GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F); //A reference to your Model file. Again, very important. this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileConduit.getInputDirection(), tileConduit.getOutputDirection()); //Tell it to stop rendering for both the PushMatrix's GL11.glPopMatrix(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_LIGHTING); } } }