package WayofTime.bloodmagic.registry; import net.minecraft.block.Block; import net.minecraft.item.ItemBlock; import net.minecraftforge.fluids.FluidRegistry; import net.minecraftforge.fml.common.registry.GameRegistry; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.ConfigHandler; import WayofTime.bloodmagic.api.BloodMagicAPI; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.block.BlockAlchemyArray; import WayofTime.bloodmagic.block.BlockAltar; import WayofTime.bloodmagic.block.BlockBloodLight; import WayofTime.bloodmagic.block.BlockBloodRune; import WayofTime.bloodmagic.block.BlockBloodStoneBrick; import WayofTime.bloodmagic.block.BlockBloodTank; import WayofTime.bloodmagic.block.BlockCrystal; import WayofTime.bloodmagic.block.BlockDemonCrucible; import WayofTime.bloodmagic.block.BlockDemonCrystal; import WayofTime.bloodmagic.block.BlockDemonCrystallizer; import WayofTime.bloodmagic.block.BlockDemonPylon; import WayofTime.bloodmagic.block.BlockDimensionalPortal; import WayofTime.bloodmagic.block.BlockIncenseAltar; import WayofTime.bloodmagic.block.BlockInputRoutingNode; import WayofTime.bloodmagic.block.BlockItemRoutingNode; import WayofTime.bloodmagic.block.BlockLifeEssence; import WayofTime.bloodmagic.block.BlockMasterRoutingNode; import WayofTime.bloodmagic.block.BlockOutputRoutingNode; import WayofTime.bloodmagic.block.BlockPath; import WayofTime.bloodmagic.block.BlockPedestal; import WayofTime.bloodmagic.block.BlockPhantom; import WayofTime.bloodmagic.block.BlockRitualController; import WayofTime.bloodmagic.block.BlockRitualStone; import WayofTime.bloodmagic.block.BlockSoulForge; import WayofTime.bloodmagic.block.BlockSpectral; import WayofTime.bloodmagic.block.BlockTeleposer; import WayofTime.bloodmagic.item.block.ItemBlockBloodRune; import WayofTime.bloodmagic.item.block.ItemBlockBloodStoneBrick; import WayofTime.bloodmagic.item.block.ItemBlockBloodTank; import WayofTime.bloodmagic.item.block.ItemBlockCrystal; import WayofTime.bloodmagic.item.block.ItemBlockDemonCrystal; import WayofTime.bloodmagic.item.block.ItemBlockPath; import WayofTime.bloodmagic.item.block.ItemBlockPedestal; import WayofTime.bloodmagic.item.block.ItemBlockRitualController; import WayofTime.bloodmagic.item.block.ItemBlockRitualStone; import WayofTime.bloodmagic.item.block.ItemBlockRoutingNode; import WayofTime.bloodmagic.tile.TileAlchemyArray; import WayofTime.bloodmagic.tile.TileAltar; import WayofTime.bloodmagic.tile.TileBloodTank; import WayofTime.bloodmagic.tile.TileDemonCrucible; import WayofTime.bloodmagic.tile.TileDemonCrystal; import WayofTime.bloodmagic.tile.TileDemonCrystallizer; import WayofTime.bloodmagic.tile.TileDemonPylon; import WayofTime.bloodmagic.tile.TileDimensionalPortal; import WayofTime.bloodmagic.tile.TileImperfectRitualStone; import WayofTime.bloodmagic.tile.TileIncenseAltar; import WayofTime.bloodmagic.tile.TileMasterRitualStone; import WayofTime.bloodmagic.tile.TilePhantomBlock; import WayofTime.bloodmagic.tile.TilePlinth; import WayofTime.bloodmagic.tile.TileSoulForge; import WayofTime.bloodmagic.tile.TileSpectralBlock; import WayofTime.bloodmagic.tile.TileTeleposer; import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode; import WayofTime.bloodmagic.tile.routing.TileItemRoutingNode; import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode; import WayofTime.bloodmagic.tile.routing.TileOutputRoutingNode; import WayofTime.bloodmagic.util.helper.InventoryRenderHelper; import WayofTime.bloodmagic.util.helper.InventoryRenderHelperV2; public class ModBlocks { public static Block altar; public static Block bloodRune; public static Block ritualController; public static Block ritualStone; public static Block bloodLight; // public static Block testSpellBlock; public static Block pedestal; public static Block teleposer; public static Block alchemyArray; public static Block spectralBlock; public static Block phantomBlock; public static Block soulForge; public static Block incenseAltar; public static Block demonCrucible; public static Block demonPylon; public static Block demonCrystallizer; public static Block demonCrystal; public static Block lifeEssence; public static Block crystal; public static Block bloodStoneBrick; public static Block pathBlock; public static Block masterRoutingNode; public static Block inputRoutingNode; public static Block outputRoutingNode; public static Block itemRoutingNode; public static Block dimensionalPortal; public static Block bloodTank; public static void init() { FluidRegistry.registerFluid(BlockLifeEssence.getLifeEssence()); lifeEssence = registerBlock(new BlockLifeEssence()); altar = registerBlock(new BlockAltar()); bloodRune = registerBlock(new ItemBlockBloodRune(new BlockBloodRune())); ritualController = registerBlock(new ItemBlockRitualController(new BlockRitualController())); ritualStone = registerBlock(new ItemBlockRitualStone(new BlockRitualStone())); bloodLight = registerBlock(new BlockBloodLight()); pedestal = registerBlock(new ItemBlockPedestal(new BlockPedestal())); teleposer = registerBlock(new BlockTeleposer()); alchemyArray = registerBlock(new BlockAlchemyArray()); spectralBlock = registerBlock(new BlockSpectral()); phantomBlock = registerBlock(new BlockPhantom()); soulForge = registerBlock(new BlockSoulForge()); crystal = registerBlock(new ItemBlockCrystal(new BlockCrystal())); bloodStoneBrick = registerBlock(new ItemBlockBloodStoneBrick(new BlockBloodStoneBrick())); masterRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockMasterRoutingNode())); inputRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockInputRoutingNode())); outputRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockOutputRoutingNode())); itemRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockItemRoutingNode())); incenseAltar = registerBlock(new BlockIncenseAltar()); pathBlock = registerBlock(new ItemBlockPath(new BlockPath())); demonCrucible = registerBlock(new BlockDemonCrucible()); demonPylon = registerBlock(new BlockDemonPylon()); demonCrystallizer = registerBlock(new BlockDemonCrystallizer()); demonCrystal = registerBlock(new ItemBlockDemonCrystal(new BlockDemonCrystal())); dimensionalPortal = registerBlock(new BlockDimensionalPortal()); bloodTank = registerBlock(new ItemBlockBloodTank(new BlockBloodTank())); // testSpellBlock = registerBlock(new BlockTestSpellBlock()); BloodMagicAPI.addToTeleposerBlacklist(inputRoutingNode); BloodMagicAPI.addToTeleposerBlacklist(outputRoutingNode); BloodMagicAPI.addToTeleposerBlacklist(itemRoutingNode); BloodMagicAPI.addToTeleposerBlacklist(demonCrystal); initTiles(); } public static void initTiles() { GameRegistry.registerTileEntity(TileAltar.class, Constants.Mod.MODID + ":" + TileAltar.class.getSimpleName()); GameRegistry.registerTileEntity(TileImperfectRitualStone.class, Constants.Mod.MODID + ":" + TileImperfectRitualStone.class.getSimpleName()); GameRegistry.registerTileEntity(TileMasterRitualStone.class, Constants.Mod.MODID + ":" + TileMasterRitualStone.class.getSimpleName()); GameRegistry.registerTileEntity(TilePlinth.class, Constants.Mod.MODID + ":" + TilePlinth.class.getSimpleName()); GameRegistry.registerTileEntity(TileAlchemyArray.class, Constants.Mod.MODID + ":" + TileAlchemyArray.class.getSimpleName()); GameRegistry.registerTileEntity(TileSpectralBlock.class, Constants.Mod.MODID + ":" + TileSpectralBlock.class.getSimpleName()); GameRegistry.registerTileEntity(TilePhantomBlock.class, Constants.Mod.MODID + ":" + TilePhantomBlock.class.getSimpleName()); GameRegistry.registerTileEntity(TileTeleposer.class, Constants.Mod.MODID + ":" + TileTeleposer.class.getSimpleName()); GameRegistry.registerTileEntity(TileSoulForge.class, Constants.Mod.MODID + ":" + TileSoulForge.class.getSimpleName()); GameRegistry.registerTileEntity(TileMasterRoutingNode.class, Constants.Mod.MODID + ":" + TileMasterRoutingNode.class.getSimpleName()); GameRegistry.registerTileEntity(TileInputRoutingNode.class, Constants.Mod.MODID + ":" + TileInputRoutingNode.class.getSimpleName()); GameRegistry.registerTileEntity(TileOutputRoutingNode.class, Constants.Mod.MODID + ":" + TileOutputRoutingNode.class.getSimpleName()); GameRegistry.registerTileEntity(TileItemRoutingNode.class, Constants.Mod.MODID + ":" + TileItemRoutingNode.class.getSimpleName()); GameRegistry.registerTileEntity(TileIncenseAltar.class, Constants.Mod.MODID + ":" + TileIncenseAltar.class.getSimpleName()); GameRegistry.registerTileEntity(TileDemonCrucible.class, Constants.Mod.MODID + ":" + TileDemonCrucible.class.getSimpleName()); GameRegistry.registerTileEntity(TileDemonPylon.class, Constants.Mod.MODID + ":" + TileDemonPylon.class.getSimpleName()); GameRegistry.registerTileEntity(TileDemonCrystallizer.class, Constants.Mod.MODID + ":" + TileDemonCrystallizer.class.getSimpleName()); GameRegistry.registerTileEntity(TileDemonCrystal.class, Constants.Mod.MODID + ":" + TileDemonCrystal.class.getSimpleName()); GameRegistry.registerTileEntity(TileDimensionalPortal.class, Constants.Mod.MODID + ":" + TileDimensionalPortal.class.getSimpleName()); GameRegistry.registerTileEntity(TileBloodTank.class, Constants.Mod.MODID + ":" + TileBloodTank.class.getSimpleName()); } public static void initRenders() { InventoryRenderHelper renderHelper = BloodMagic.proxy.getRenderHelper(); InventoryRenderHelperV2 renderHelperV2 = BloodMagic.proxy.getRenderHelperV2(); renderHelper.fluidRender(lifeEssence); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodLight)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pedestal), 0); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pedestal), 1); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(alchemyArray)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(outputRoutingNode)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(inputRoutingNode)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(masterRoutingNode)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(itemRoutingNode)); renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 0, "ItemBlockDemonCrystal", "default"); renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 1, "ItemBlockDemonCrystal", "corrosive"); renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 2, "ItemBlockDemonCrystal", "destructive"); renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 3, "ItemBlockDemonCrystal", "vengeful"); renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 4, "ItemBlockDemonCrystal", "steadfast"); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(dimensionalPortal)); } private static Block registerBlock(ItemBlock itemBlock, String name) { Block block = itemBlock.block; if (!ConfigHandler.blockBlacklist.contains(name)) { GameRegistry.register(block); GameRegistry.register(itemBlock.setRegistryName(block.getRegistryName())); BloodMagic.proxy.tryHandleBlockModel(block, name); } return block; } private static Block registerBlock(ItemBlock itemBlock) { Block block = itemBlock.block; if (block.getRegistryName() == null) { BloodMagic.instance.getLogger().error("Attempted to register Block {} without setting a registry name. Block will not be registered. Please report this.", block.getClass().getCanonicalName()); return block; } String blockName = block.getRegistryName().getResourcePath(); if (!ConfigHandler.blockBlacklist.contains(blockName)) { GameRegistry.register(block); GameRegistry.register(itemBlock.setRegistryName(block.getRegistryName())); // GameRegistry.registerBlock(block, itemBlock); BloodMagic.proxy.tryHandleBlockModel(block, blockName); } return block; } private static Block registerBlock(Block block) { if (block.getRegistryName() == null) { BloodMagic.instance.getLogger().error("Attempted to register Block {} without setting a registry name. Block will not be registered. Please report this.", block.getClass().getCanonicalName()); return null; } String blockName = block.getRegistryName().getResourcePath(); if (!ConfigHandler.blockBlacklist.contains(blockName)) { GameRegistry.register(block); GameRegistry.register(new ItemBlock(block).setRegistryName(block.getRegistryName())); BloodMagic.proxy.tryHandleBlockModel(block, blockName); } return block; } }