package WayofTime.bloodmagic.livingArmour.tracker; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade; import WayofTime.bloodmagic.livingArmour.StatTracker; import WayofTime.bloodmagic.livingArmour.LivingArmour; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeMeleeDamage; import WayofTime.bloodmagic.util.Utils; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import java.util.ArrayList; import java.util.HashMap; import java.util.List; public class StatTrackerMeleeDamage extends StatTracker { public static HashMap changeMap = new HashMap(); public static int[] damageRequired = new int[]{200, 800, 1300, 2500, 3800, 5000, 7000, 9200, 11500, 140000}; public double totalDamageDealt = 0; @Override public String getUniqueIdentifier() { return BloodMagic.MODID + ".tracker.meleeDamage"; } @Override public void resetTracker() { this.totalDamageDealt = 0; } @Override public void readFromNBT(NBTTagCompound tag) { totalDamageDealt = tag.getDouble(BloodMagic.MODID + ".tracker.meleeDamage"); } @Override public void writeToNBT(NBTTagCompound tag) { tag.setDouble(BloodMagic.MODID + ".tracker.meleeDamage", totalDamageDealt); } @Override public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour) { if (changeMap.containsKey(livingArmour)) { double change = Math.abs(changeMap.get(livingArmour)); if (change > 0) { totalDamageDealt += Math.abs(changeMap.get(livingArmour)); changeMap.put(livingArmour, 0d); this.markDirty(); return true; } } return false; } @Override public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour) { if (changeMap.containsKey(livingArmour)) { changeMap.remove(livingArmour); } } @Override public List getUpgrades() { List upgradeList = new ArrayList(); for (int i = 0; i < 10; i++) { if (totalDamageDealt >= damageRequired[i]) { upgradeList.add(new LivingArmourUpgradeMeleeDamage(i)); } } return upgradeList; } @Override public double getProgress(LivingArmour livingArmour, int currentLevel) { return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel); } @Override public boolean providesUpgrade(String key) { return key.equals(BloodMagic.MODID + ".upgrade.meleeDamage"); } @Override public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade) { if (upgrade instanceof LivingArmourUpgradeMeleeDamage) { int level = upgrade.getUpgradeLevel(); if (level < damageRequired.length) { totalDamageDealt = Math.max(totalDamageDealt, damageRequired[level]); this.markDirty(); } } } public static void incrementCounter(LivingArmour armour, double damage) { changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage); } }