package WayofTime.bloodmagic.item.sigil; import WayofTime.bloodmagic.compress.CompressionRegistry; import WayofTime.bloodmagic.util.helper.PlayerHelper; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ItemSigilCompression extends ItemSigilToggleableBase { public ItemSigilCompression() { super("compression", 200); } // TODO REWRITE all compression stuff if someone has time // TODO for now, there is a semi-working system in place @Override public void onSigilUpdate(ItemStack stack, World world, EntityPlayer player, int itemSlot, boolean isSelected) { if (true) return; // TODO - Rewrite compression system if (PlayerHelper.isFakePlayer(player)) return; ItemStack compressedStack = CompressionRegistry.compressInventory(player.inventory.mainInventory.toArray(new ItemStack[player.inventory.mainInventory.size()]), world); if (compressedStack != null) { EntityItem entityItem = new EntityItem(world, player.posX, player.posY, player.posZ, compressedStack); world.spawnEntity(entityItem); } } }