package WayofTime.bloodmagic.block; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.block.base.BlockString; import net.minecraft.block.material.Material; public class BlockCrystal extends BlockString { public static final String[] names = { "large", "brick" }; public BlockCrystal() { super(Material.rock, names); setUnlocalizedName(Constants.Mod.MODID + ".crystal."); setCreativeTab(BloodMagic.tabBloodMagic); setStepSound(soundTypeStone); setHardness(2.0F); setResistance(5.0F); setHarvestLevel("pickaxe", 2); } }