package WayofTime.bloodmagic.block; import WayofTime.bloodmagic.api.Constants; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import java.util.List; import java.util.Random; public class BlockBloodLight extends Block { public BlockBloodLight() { super(Material.cloth); setUnlocalizedName(Constants.Mod.MODID + ".bloodLight"); } @Override public boolean isOpaqueCube() { return false; } @Override @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } @Override public boolean isFullCube() { return false; } @Override public int getLightValue() { return 15; } @Override @SideOnly(Side.CLIENT) public boolean addDestroyEffects(World world, BlockPos pos, net.minecraft.client.particle.EffectRenderer effectRenderer) { if (world.getBlockState(pos).getBlock() == this) { Random random = new Random(); float f = 1.0F; float f1 = f * 0.6F + 0.4F; float f2 = f * f * 0.7F - 0.5F; float f3 = f * f * 0.6F - 0.7F; effectRenderer.spawnEffectParticle(EnumParticleTypes.REDSTONE.getParticleID(), pos.getX() + 0.5D + random.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + random.nextGaussian() / 8, f1, f2, f3); } return true; } @Override @SideOnly(Side.CLIENT) public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (rand.nextInt(3) != 0) { float f = 1.0F; float f1 = f * 0.6F + 0.4F; float f2 = f * f * 0.7F - 0.5F; float f3 = f * f * 0.6F - 0.7F; worldIn.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, f1, f2, f3, 0); } } @Override public void addCollisionBoxesToList(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity) { this.setBlockBounds(0.35F, 0.35F, 0.35F, 0.65F, 0.65F, 0.65F); } @Override public int quantityDropped(Random par1Random) { return 0; } }