package WayofTime.bloodmagic.ritual; import java.util.ArrayList; import WayofTime.bloodmagic.api.ritual.*; import net.minecraft.init.Blocks; import net.minecraft.util.BlockPos; import net.minecraft.world.World; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.network.SoulNetwork; import WayofTime.bloodmagic.api.util.helper.NetworkHelper; public class RitualLava extends Ritual { public static final String LAVA_RANGE = "lavaRange"; public RitualLava() { super("ritualLava", 0, 10000, "ritual." + Constants.Mod.MODID + ".lavaRitual"); addBlockRange(LAVA_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), new BlockPos(0, 1, 0))); } @Override public void performRitual(IMasterRitualStone masterRitualStone) { World world = masterRitualStone.getWorld(); SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner(), world); int currentEssence = network.getCurrentEssence(); if (currentEssence < getRefreshCost()) return; AreaDescriptor lavaRange = getBlockRange(LAVA_RANGE); for (BlockPos newPos : lavaRange.getContainedPositions(masterRitualStone.getPos())) { if (world.isAirBlock(newPos)) { world.setBlockState(newPos, Blocks.lava.getDefaultState()); network.syphon(getRefreshCost()); } } } @Override public int getRefreshTime() { return 1; } @Override public int getRefreshCost() { return 500; } @Override public ArrayList getComponents() { ArrayList components = new ArrayList(); this.addParallelRunes(components, 1, 0, EnumRuneType.FIRE); return components; } }