package WayofTime.bloodmagic.registry; import WayofTime.bloodmagic.api.BloodMagicAPI; import net.minecraft.block.Block; import net.minecraft.item.ItemBlock; import net.minecraftforge.fluids.FluidRegistry; import net.minecraftforge.fml.common.registry.GameRegistry; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.ConfigHandler; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.block.BlockAlchemyArray; import WayofTime.bloodmagic.block.BlockAltar; import WayofTime.bloodmagic.block.BlockBloodLight; import WayofTime.bloodmagic.block.BlockBloodRune; import WayofTime.bloodmagic.block.BlockBloodStoneBrick; import WayofTime.bloodmagic.block.BlockCrystal; import WayofTime.bloodmagic.block.BlockIncenseAltar; import WayofTime.bloodmagic.block.BlockInputRoutingNode; import WayofTime.bloodmagic.block.BlockItemRoutingNode; import WayofTime.bloodmagic.block.BlockLifeEssence; import WayofTime.bloodmagic.block.BlockMasterRoutingNode; import WayofTime.bloodmagic.block.BlockOutputRoutingNode; import WayofTime.bloodmagic.block.BlockPath; import WayofTime.bloodmagic.block.BlockPedestal; import WayofTime.bloodmagic.block.BlockPhantom; import WayofTime.bloodmagic.block.BlockRitualController; import WayofTime.bloodmagic.block.BlockRitualStone; import WayofTime.bloodmagic.block.BlockSoulForge; import WayofTime.bloodmagic.block.BlockSpectral; import WayofTime.bloodmagic.block.BlockTeleposer; import WayofTime.bloodmagic.block.BlockTestSpellBlock; import WayofTime.bloodmagic.item.block.ItemBlockBloodRune; import WayofTime.bloodmagic.item.block.ItemBlockBloodStoneBrick; import WayofTime.bloodmagic.item.block.ItemBlockCrystal; import WayofTime.bloodmagic.item.block.ItemBlockPath; import WayofTime.bloodmagic.item.block.ItemBlockPedestal; import WayofTime.bloodmagic.item.block.ItemBlockRitualController; import WayofTime.bloodmagic.item.block.ItemBlockRitualStone; import WayofTime.bloodmagic.tile.TileAlchemyArray; import WayofTime.bloodmagic.tile.TileAltar; import WayofTime.bloodmagic.tile.TileImperfectRitualStone; import WayofTime.bloodmagic.tile.TileIncenseAltar; import WayofTime.bloodmagic.tile.TileMasterRitualStone; import WayofTime.bloodmagic.tile.TilePhantomBlock; import WayofTime.bloodmagic.tile.TilePlinth; import WayofTime.bloodmagic.tile.TileSoulForge; import WayofTime.bloodmagic.tile.TileSpectralBlock; import WayofTime.bloodmagic.tile.TileTeleposer; import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode; import WayofTime.bloodmagic.tile.routing.TileItemRoutingNode; import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode; import WayofTime.bloodmagic.tile.routing.TileOutputRoutingNode; import WayofTime.bloodmagic.util.helper.InventoryRenderHelper; public class ModBlocks { public static Block altar; public static Block bloodRune; public static Block ritualController; public static Block ritualStone; public static Block bloodLight; public static Block testSpellBlock; public static Block pedestal; public static Block teleposer; public static Block alchemyArray; public static Block spectralBlock; public static Block phantomBlock; public static Block soulForge; public static Block incenseAltar; public static Block lifeEssence; public static Block crystal; public static Block bloodStoneBrick; public static Block pathBlock; public static Block masterRoutingNode; public static Block inputRoutingNode; public static Block outputRoutingNode; public static Block itemRoutingNode; public static void init() { FluidRegistry.registerFluid(BlockLifeEssence.getLifeEssence()); lifeEssence = registerBlock(new BlockLifeEssence()); altar = registerBlock(new BlockAltar()); bloodRune = registerBlock(new BlockBloodRune(), ItemBlockBloodRune.class); ritualController = registerBlock(new BlockRitualController(), ItemBlockRitualController.class); ritualStone = registerBlock(new BlockRitualStone(), ItemBlockRitualStone.class); bloodLight = registerBlock(new BlockBloodLight()); testSpellBlock = registerBlock(new BlockTestSpellBlock()); pedestal = registerBlock(new BlockPedestal(), ItemBlockPedestal.class); teleposer = registerBlock(new BlockTeleposer()); alchemyArray = registerBlock(new BlockAlchemyArray()); spectralBlock = registerBlock(new BlockSpectral()); phantomBlock = registerBlock(new BlockPhantom()); soulForge = registerBlock(new BlockSoulForge()); crystal = registerBlock(new BlockCrystal(), ItemBlockCrystal.class); bloodStoneBrick = registerBlock(new BlockBloodStoneBrick(), ItemBlockBloodStoneBrick.class); masterRoutingNode = registerBlock(new BlockMasterRoutingNode()); inputRoutingNode = registerBlock(new BlockInputRoutingNode()); outputRoutingNode = registerBlock(new BlockOutputRoutingNode()); itemRoutingNode = registerBlock(new BlockItemRoutingNode()); incenseAltar = registerBlock(new BlockIncenseAltar()); pathBlock = registerBlock(new BlockPath(), ItemBlockPath.class); BloodMagicAPI.addToTeleposerBlacklist(inputRoutingNode); BloodMagicAPI.addToTeleposerBlacklist(outputRoutingNode); BloodMagicAPI.addToTeleposerBlacklist(itemRoutingNode); initTiles(); } public static void initTiles() { GameRegistry.registerTileEntity(TileAltar.class, Constants.Mod.MODID + ":" + TileAltar.class.getSimpleName()); GameRegistry.registerTileEntity(TileImperfectRitualStone.class, Constants.Mod.MODID + ":" + TileImperfectRitualStone.class.getSimpleName()); GameRegistry.registerTileEntity(TileMasterRitualStone.class, Constants.Mod.MODID + ":" + TileMasterRitualStone.class.getSimpleName()); GameRegistry.registerTileEntity(TilePlinth.class, Constants.Mod.MODID + ":" + TilePlinth.class.getSimpleName()); GameRegistry.registerTileEntity(TileAlchemyArray.class, Constants.Mod.MODID + ":" + TileAlchemyArray.class.getSimpleName()); GameRegistry.registerTileEntity(TileSpectralBlock.class, Constants.Mod.MODID + ":" + TileSpectralBlock.class.getSimpleName()); GameRegistry.registerTileEntity(TilePhantomBlock.class, Constants.Mod.MODID + ":" + TilePhantomBlock.class.getSimpleName()); GameRegistry.registerTileEntity(TileTeleposer.class, Constants.Mod.MODID + ":" + TileTeleposer.class.getSimpleName()); GameRegistry.registerTileEntity(TileSoulForge.class, Constants.Mod.MODID + ":" + TileSoulForge.class.getSimpleName()); GameRegistry.registerTileEntity(TileMasterRoutingNode.class, Constants.Mod.MODID + ":" + TileMasterRoutingNode.class.getSimpleName()); GameRegistry.registerTileEntity(TileInputRoutingNode.class, Constants.Mod.MODID + ":" + TileInputRoutingNode.class.getSimpleName()); GameRegistry.registerTileEntity(TileOutputRoutingNode.class, Constants.Mod.MODID + ":" + TileOutputRoutingNode.class.getSimpleName()); GameRegistry.registerTileEntity(TileItemRoutingNode.class, Constants.Mod.MODID + ":" + TileItemRoutingNode.class.getSimpleName()); GameRegistry.registerTileEntity(TileIncenseAltar.class, Constants.Mod.MODID + ":" + TileIncenseAltar.class.getSimpleName()); } public static void initRenders() { InventoryRenderHelper renderHelper = BloodMagic.proxy.getRenderHelper(); renderHelper.fluidRender(lifeEssence); for (int i = 0; i < BlockBloodRune.names.length; i++) { renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), i); } renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(altar)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualController), 0); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualController), 1); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualStone), 0); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualStone), 1); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualStone), 2); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualStone), 3); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualStone), 4); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualStone), 5); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualStone), 6); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodStoneBrick), 0); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodStoneBrick), 1); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(crystal), 0); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(crystal), 1); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodLight)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pedestal), 0); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pedestal), 1); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(teleposer)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(alchemyArray)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(spectralBlock)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(phantomBlock)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(soulForge)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(outputRoutingNode)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(inputRoutingNode)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(masterRoutingNode)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(itemRoutingNode)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(incenseAltar)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pathBlock), 0); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pathBlock), 1); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pathBlock), 2); } private static Block registerBlock(Block block, Class itemBlock, String name) { if (!ConfigHandler.blockBlacklist.contains(name)) GameRegistry.registerBlock(block, itemBlock, name); return block; } private static Block registerBlock(Block block, Class itemBlock) { if (block.getRegistryName() == null) { BloodMagic.instance.getLogger().error("Attempted to register Block {} without setting a registry name. Block will not be registered. Please report this.", block.getClass().getCanonicalName()); return block; } if (!ConfigHandler.blockBlacklist.contains(block.getRegistryName().split(":")[1])) GameRegistry.registerBlock(block, itemBlock); return block; } private static Block registerBlock(Block block, String name) { if (!ConfigHandler.blockBlacklist.contains(name)) GameRegistry.registerBlock(block, name); return block; } private static Block registerBlock(Block block) { if (block.getRegistryName() == null) { BloodMagic.instance.getLogger().error("Attempted to register Block {} without setting a registry name. Block will not be registered. Please report this.", block.getClass().getCanonicalName()); return null; } if (!ConfigHandler.blockBlacklist.contains(block.getRegistryName().split(":")[1])) GameRegistry.registerBlock(block); return block; } }