package WayofTime.alchemicalWizardry.common.renderer.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelPlinth extends ModelBase { //fields ModelRenderer base; ModelRenderer table; ModelRenderer pillar; ModelRenderer edge1; ModelRenderer edge2; ModelRenderer edge3; ModelRenderer edge4; public ModelPlinth() { textureWidth = 64; textureHeight = 64; base = new ModelRenderer(this, 0, 16); base.addBox(0F, 0F, 0F, 10, 2, 10); base.setRotationPoint(-5F, 22F, -5F); base.setTextureSize(64, 64); base.mirror = true; setRotation(base, 0F, 0F, 0F); table = new ModelRenderer(this, 0, 0); table.addBox(0F, 0F, 0F, 14, 1, 14); table.setRotationPoint(-7F, 11F, -7F); table.setTextureSize(64, 64); table.mirror = true; setRotation(table, 0F, 0F, 0F); pillar = new ModelRenderer(this, 0, 32); pillar.addBox(0F, 0F, 0F, 6, 10, 6); pillar.setRotationPoint(-3F, 12F, -3F); pillar.setTextureSize(64, 64); pillar.mirror = true; setRotation(pillar, 0F, 0F, 0F); edge1 = new ModelRenderer(this, 0, 29); edge1.addBox(0F, 0F, 0F, 14, 1, 1); edge1.setRotationPoint(-7F, 10F, 6F); edge1.setTextureSize(64, 64); edge1.mirror = true; setRotation(edge1, 0F, 0F, 0F); edge2 = new ModelRenderer(this, 0, 29); edge2.addBox(0F, 0F, 0F, 14, 1, 1); edge2.setRotationPoint(-7F, 10F, -7F); edge2.setTextureSize(64, 64); edge2.mirror = true; setRotation(edge2, 0F, 0F, 0F); edge3 = new ModelRenderer(this, 25, 32); edge3.addBox(0F, 0F, 0F, 1, 1, 12); edge3.setRotationPoint(-7F, 10F, -6F); edge3.setTextureSize(64, 64); edge3.mirror = true; setRotation(edge3, 0F, 0F, 0F); edge4 = new ModelRenderer(this, 25, 32); edge4.addBox(0F, 0F, 0F, 1, 1, 12); edge4.setRotationPoint(6F, 10F, -6F); edge4.setTextureSize(64, 64); edge4.mirror = true; setRotation(edge4, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); base.render(f5); table.render(f5); pillar.render(f5); edge1.render(f5); edge2.render(f5); edge3.render(f5); edge4.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }