package WayofTime.alchemicalWizardry.common.renderer.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelMeteor extends ModelBase { //fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; public ModelMeteor() { textureWidth = 64; textureHeight = 64; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(-8F, -8F, -8F, 16, 16, 16); Shape1.setRotationPoint(0F, 0F, 0F); Shape1.setTextureSize(64, 64); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 32); Shape2.addBox(3F, -10F, -1F, 12, 12, 12); Shape2.setRotationPoint(0F, 0F, 0F); Shape2.setTextureSize(64, 64); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 32); Shape3.addBox(0F, 0F, -10F, 12, 12, 12); Shape3.setRotationPoint(0F, 0F, 0F); Shape3.setTextureSize(64, 64); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 0, 32); Shape4.addBox(1F, 2F, 2F, 12, 12, 12); Shape4.setRotationPoint(0F, 0F, 0F); Shape4.setTextureSize(64, 64); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape5 = new ModelRenderer(this, 0, 32); Shape5.addBox(-12F, -5F, 0F, 12, 12, 12); Shape5.setRotationPoint(0F, 0F, 0F); Shape5.setTextureSize(64, 64); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 0, 32); Shape6.addBox(-13F, -2F, -11F, 12, 12, 12); Shape6.setRotationPoint(0F, 0F, 0F); Shape6.setTextureSize(64, 64); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); Shape7 = new ModelRenderer(this, 0, 32); Shape7.addBox(-6F, -14F, -9F, 12, 12, 12); Shape7.setRotationPoint(0F, 0F, 0F); Shape7.setTextureSize(64, 64); Shape7.mirror = true; setRotation(Shape7, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); Shape7.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }