package WayofTime.bloodmagic.client.hud.element; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.proxy.ClientProxy; import WayofTime.bloodmagic.soul.EnumDemonWillType; import WayofTime.bloodmagic.util.Utils; import com.google.common.collect.Lists; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.ScaledResolution; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.ResourceLocation; import java.util.List; public class ElementDemonAura extends HUDElement { private static final ResourceLocation BAR_LOCATION = new ResourceLocation(BloodMagic.MODID, "textures/hud/bars.png"); private final List orderedTypes = Lists.newArrayList( EnumDemonWillType.DEFAULT, EnumDemonWillType.CORROSIVE, EnumDemonWillType.STEADFAST, EnumDemonWillType.DESTRUCTIVE, EnumDemonWillType.VENGEFUL ); public ElementDemonAura() { super(80, 46); } @Override public void draw(ScaledResolution resolution, float partialTicks, int drawX, int drawY) { Minecraft minecraft = Minecraft.getMinecraft(); EntityPlayer player = minecraft.player; minecraft.getTextureManager().bindTexture(BAR_LOCATION); GlStateManager.color(1.0F, 1.0F, 1.0F); this.drawTexturedModalRect(drawX, drawY, 0, 210, 80, 46); double maxAmount = Utils.getDemonWillResolution(player); int i = 0; for (EnumDemonWillType type : orderedTypes) { i++; GlStateManager.color(1.0F, 1.0F, 1.0F); minecraft.getTextureManager().bindTexture(BAR_LOCATION); int textureXOffset = (i > 3) ? (i - 3) : (3 - i); int maxBarSize = 30 - 2 * textureXOffset; double amount = ClientProxy.currentAura == null ? 0 : ClientProxy.currentAura.getWill(type); double ratio = Math.max(Math.min(amount / maxAmount, 1), 0); double width = maxBarSize * ratio * 2; double height = 2; double x = drawX + 2 * textureXOffset + 10; double y = drawY + 4 * i + 10; double textureX = 2 * textureXOffset + 2 * 42; double textureY = 4 * i + 220; this.drawTexturedModalRect(x, y, textureX, textureY, width, height); if (player.isSneaking()) { GlStateManager.pushMatrix(); GlStateManager.translate(x - 2 * textureXOffset + 70, (y - 1), 0); GlStateManager.scale(0.5, 0.5, 1); minecraft.fontRenderer.drawStringWithShadow(String.valueOf((int) amount), 0, 2, 0xffffff); GlStateManager.popMatrix(); } } } @Override public boolean shouldRender(Minecraft minecraft) { return Utils.canPlayerSeeDemonWill(Minecraft.getMinecraft().player); } }