package wayoftime.bloodmagic.tile; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Map.Entry; import java.util.UUID; import javax.annotation.Nullable; import com.google.common.base.Strings; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompoundNBT; import net.minecraft.tileentity.TileEntityType; import net.minecraft.util.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.TranslationTextComponent; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.registries.ObjectHolder; import wayoftime.bloodmagic.BloodMagic; import wayoftime.bloodmagic.common.item.ItemActivationCrystal; import wayoftime.bloodmagic.core.data.Binding; import wayoftime.bloodmagic.core.data.SoulNetwork; import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler; import wayoftime.bloodmagic.event.RitualEvent; import wayoftime.bloodmagic.api.item.IBindable; import wayoftime.bloodmagic.ritual.AreaDescriptor; import wayoftime.bloodmagic.ritual.EnumReaderBoundaries; import wayoftime.bloodmagic.ritual.IMasterRitualStone; import wayoftime.bloodmagic.ritual.Ritual; import wayoftime.bloodmagic.tile.base.TileTicking; import wayoftime.bloodmagic.util.ChatUtil; import wayoftime.bloodmagic.util.Constants; import wayoftime.bloodmagic.util.helper.BindableHelper; import wayoftime.bloodmagic.util.helper.NBTHelper; import wayoftime.bloodmagic.util.helper.NetworkHelper; import wayoftime.bloodmagic.util.helper.PlayerHelper; import wayoftime.bloodmagic.util.helper.RitualHelper; import wayoftime.bloodmagic.will.DemonWillHolder; import wayoftime.bloodmagic.will.EnumDemonWillType; public class TileMasterRitualStone extends TileTicking implements IMasterRitualStone { @ObjectHolder("bloodmagic:masterritualstone") public static TileEntityType TYPE; protected final Map modableRangeMap = new HashMap<>(); private UUID owner; private SoulNetwork cachedNetwork; private boolean active; private boolean redstoned; private int activeTime; private int cooldown; private Ritual currentRitual; private Direction direction = Direction.NORTH; private boolean inverted; private List currentActiveWillConfig = new ArrayList<>(); public TileMasterRitualStone(TileEntityType type) { super(type); } public TileMasterRitualStone() { this(TYPE); } @Override public void onUpdate() { if (getWorld().isRemote) return; if (isPowered() && isActive()) { active = false; redstoned = true; stopRitual(Ritual.BreakType.REDSTONE); return; } if (!isActive() && !isPowered() && isRedstoned() && getCurrentRitual() != null) { active = true; ItemStack crystalStack = NBTHelper.checkNBT(ItemActivationCrystal.CrystalType.getStack(getCurrentRitual().getCrystalLevel())); BindableHelper.applyBinding(crystalStack, new Binding(owner, PlayerHelper.getUsernameFromUUID(owner))); activateRitual(crystalStack, null, getCurrentRitual()); redstoned = false; } if (getCurrentRitual() != null && isActive()) { if (activeTime % getCurrentRitual().getRefreshTime() == 0) performRitual(getWorld(), getPos()); activeTime++; } } @Override public void deserialize(CompoundNBT tag) { owner = tag.hasUniqueId("owner") ? tag.getUniqueId("owner") : null; if (owner != null) cachedNetwork = NetworkHelper.getSoulNetwork(owner); currentRitual = BloodMagic.RITUAL_MANAGER.getRitual(tag.getString(Constants.NBT.CURRENT_RITUAL)); if (currentRitual != null) { CompoundNBT ritualTag = tag.getCompound(Constants.NBT.CURRENT_RITUAL_TAG); if (!ritualTag.isEmpty()) { currentRitual.readFromNBT(ritualTag); } addBlockRanges(currentRitual.getModableRangeMap()); for (Entry entry : modableRangeMap.entrySet()) { CompoundNBT descriptorTag = ritualTag.getCompound(entry.getKey()); entry.getValue().readFromNBT(descriptorTag); // ritualTag.put(entry.getKey(), descriptorTag); } } active = tag.getBoolean(Constants.NBT.IS_RUNNING); activeTime = tag.getInt(Constants.NBT.RUNTIME); direction = Direction.values()[tag.getInt(Constants.NBT.DIRECTION)]; redstoned = tag.getBoolean(Constants.NBT.IS_REDSTONED); for (EnumDemonWillType type : EnumDemonWillType.values()) { if (tag.getBoolean("EnumWill" + type)) { currentActiveWillConfig.add(type); } } } @Override public CompoundNBT serialize(CompoundNBT tag) { String ritualId = BloodMagic.RITUAL_MANAGER.getId(getCurrentRitual()); if (owner != null) tag.putUniqueId("owner", owner); tag.putString(Constants.NBT.CURRENT_RITUAL, Strings.isNullOrEmpty(ritualId) ? "" : ritualId); if (currentRitual != null) { CompoundNBT ritualTag = new CompoundNBT(); currentRitual.writeToNBT(ritualTag); for (Entry entry : modableRangeMap.entrySet()) { CompoundNBT descriptorTag = new CompoundNBT(); entry.getValue().writeToNBT(descriptorTag); ritualTag.put(entry.getKey(), descriptorTag); } tag.put(Constants.NBT.CURRENT_RITUAL_TAG, ritualTag); } tag.putBoolean(Constants.NBT.IS_RUNNING, isActive()); tag.putInt(Constants.NBT.RUNTIME, getActiveTime()); tag.putInt(Constants.NBT.DIRECTION, direction.getIndex()); tag.putBoolean(Constants.NBT.IS_REDSTONED, redstoned); for (EnumDemonWillType type : currentActiveWillConfig) { tag.putBoolean("EnumWill" + type, true); } return tag; } @Override public boolean activateRitual(ItemStack activationCrystal, @Nullable PlayerEntity activator, Ritual ritual) { if (PlayerHelper.isFakePlayer(activator)) return false; Binding binding = ((IBindable) activationCrystal.getItem()).getBinding(activationCrystal); if (binding != null && ritual != null) { if (activationCrystal.getItem() instanceof ItemActivationCrystal) { int crystalLevel = ((ItemActivationCrystal) activationCrystal.getItem()).getCrystalLevel(activationCrystal); if (RitualHelper.canCrystalActivate(ritual, crystalLevel)) { if (!getWorld().isRemote) { SoulNetwork network = NetworkHelper.getSoulNetwork(binding); if (!isRedstoned() && network.getCurrentEssence() < ritual.getActivationCost() && (activator != null && !activator.isCreative())) { activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.weak"), true); return false; } if (currentRitual != null) currentRitual.stopRitual(this, Ritual.BreakType.ACTIVATE); RitualEvent.RitualActivatedEvent event = new RitualEvent.RitualActivatedEvent(this, binding.getOwnerId(), ritual, activator, activationCrystal, crystalLevel); if (MinecraftForge.EVENT_BUS.post(event)) { if (activator != null) activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.prevent"), true); return false; } if (ritual.activateRitual(this, activator, binding.getOwnerId())) { if (!isRedstoned() && (activator != null && !activator.isCreative())) network.syphon(ticket(ritual.getActivationCost())); if (activator != null) activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.activate"), true); this.active = true; this.owner = binding.getOwnerId(); this.cachedNetwork = network; this.currentRitual = ritual; if (!checkBlockRanges(ritual.getModableRangeMap())) addBlockRanges(ritual.getModableRangeMap()); notifyUpdate(); return true; } } notifyUpdate(); return true; } } } else { if (activator != null) activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.notvalid"), true); } return false; } @Override public void performRitual(World world, BlockPos pos) { if (!world.isRemote && getCurrentRitual() != null && BloodMagic.RITUAL_MANAGER.enabled(BloodMagic.RITUAL_MANAGER.getId(currentRitual), false)) { if (RitualHelper.checkValidRitual(getWorld(), getPos(), currentRitual, getDirection())) { Ritual ritual = getCurrentRitual(); RitualEvent.RitualRunEvent event = new RitualEvent.RitualRunEvent(this, getOwner(), ritual); if (MinecraftForge.EVENT_BUS.post(event)) return; if (!checkBlockRanges(getCurrentRitual().getModableRangeMap())) addBlockRanges(getCurrentRitual().getModableRangeMap()); getCurrentRitual().performRitual(this); } else { stopRitual(Ritual.BreakType.BREAK_STONE); } } } @Override public void stopRitual(Ritual.BreakType breakType) { if (!getWorld().isRemote && getCurrentRitual() != null) { RitualEvent.RitualStopEvent event = new RitualEvent.RitualStopEvent(this, getOwner(), getCurrentRitual(), breakType); if (MinecraftForge.EVENT_BUS.post(event)) return; getCurrentRitual().stopRitual(this, breakType); if (breakType != Ritual.BreakType.REDSTONE) { this.currentRitual = null; this.active = false; this.activeTime = 0; } notifyUpdate(); } } @Override public int getCooldown() { return cooldown; } @Override public void setCooldown(int cooldown) { this.cooldown = cooldown; } @Override public Direction getDirection() { return direction; } public void setDirection(Direction direction) { this.direction = direction; } @Override public boolean areTanksEmpty() { return false; } @Override public int getRunningTime() { return activeTime; } @Override public UUID getOwner() { return owner; } public void setOwner(UUID owner) { this.owner = owner; } @Override public SoulNetwork getOwnerNetwork() { return cachedNetwork; } @Override public World getWorld() { return super.getWorld(); } @Override public BlockPos getPos() { return super.getPos(); } @Override public World getWorldObj() { return getWorld(); } @Override public BlockPos getBlockPos() { return getPos(); } @Override public String getNextBlockRange(String range) { if (this.currentRitual != null) { return this.currentRitual.getNextBlockRange(range); } return ""; } @Override public void provideInformationOfRitualToPlayer(PlayerEntity player) { if (this.currentRitual != null) { ChatUtil.sendNoSpam(player, this.currentRitual.provideInformationOfRitualToPlayer(player)); } } @Override public void provideInformationOfRangeToPlayer(PlayerEntity player, String range) { if (this.currentRitual != null && this.currentRitual.getListOfRanges().contains(range)) { ChatUtil.sendNoSpam(player, this.currentRitual.provideInformationOfRangeToPlayer(player, range)); } } @Override public void setActiveWillConfig(PlayerEntity player, List typeList) { this.currentActiveWillConfig = typeList; } @Override public EnumReaderBoundaries setBlockRangeByBounds(PlayerEntity player, String range, BlockPos offset1, BlockPos offset2) { AreaDescriptor descriptor = this.getBlockRange(range); DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(world, getBlockPos()); EnumReaderBoundaries modificationType = currentRitual.canBlockRangeBeModified(range, descriptor, this, offset1, offset2, holder); if (modificationType == EnumReaderBoundaries.SUCCESS) descriptor.modifyAreaByBlockPositions(offset1, offset2); world.notifyBlockUpdate(pos, this.getBlockState(), this.getBlockState(), 3); return modificationType; } @Override public List getActiveWillConfig() { return new ArrayList<>(currentActiveWillConfig); } @Override public void provideInformationOfWillConfigToPlayer(PlayerEntity player, List typeList) { // There is probably an easier way to make expanded chat messages if (typeList.size() >= 1) { Object[] translations = new TranslationTextComponent[typeList.size()]; StringBuilder constructedString = new StringBuilder("%s"); for (int i = 1; i < typeList.size(); i++) { constructedString.append(", %s"); } for (int i = 0; i < typeList.size(); i++) { translations[i] = new TranslationTextComponent("tooltip.bloodmagic.currentBaseType." + typeList.get(i).name.toLowerCase()); } ChatUtil.sendNoSpam(player, new TranslationTextComponent("ritual.bloodmagic.willConfig.set", new TranslationTextComponent(constructedString.toString(), translations))); } else { ChatUtil.sendNoSpam(player, new TranslationTextComponent("ritual.bloodmagic.willConfig.void")); } } public boolean isPowered() { if (inverted) return !getWorld().isBlockPowered(getPos()); return getWorld().isBlockPowered(getPos()); } public SoulNetwork getCachedNetwork() { return cachedNetwork; } public void setCachedNetwork(SoulNetwork cachedNetwork) { this.cachedNetwork = cachedNetwork; } public boolean isActive() { return active; } @Override public void setActive(boolean active) { this.active = active; } public boolean isRedstoned() { return redstoned; } public void setRedstoned(boolean redstoned) { this.redstoned = redstoned; } public int getActiveTime() { return activeTime; } public void setActiveTime(int activeTime) { this.activeTime = activeTime; } public Ritual getCurrentRitual() { return currentRitual; } public void setCurrentRitual(Ritual currentRitual) { this.currentRitual = currentRitual; } public boolean isInverted() { return inverted; } public void setInverted(boolean inverted) { this.inverted = inverted; } public List getCurrentActiveWillConfig() { return currentActiveWillConfig; } public void setCurrentActiveWillConfig(List currentActiveWillConfig) { this.currentActiveWillConfig = currentActiveWillConfig; } /** * Used to grab the range of a ritual for a given effect. * * @param range - Range that needs to be pulled. * @return - */ public AreaDescriptor getBlockRange(String range) { if (modableRangeMap.containsKey(range)) { return modableRangeMap.get(range); } return null; } @Override public void addBlockRange(String range, AreaDescriptor defaultRange) { modableRangeMap.putIfAbsent(range, defaultRange.copy()); } @Override public void addBlockRanges(Map blockRanges) { for (Map.Entry entry : blockRanges.entrySet()) { modableRangeMap.putIfAbsent(entry.getKey(), entry.getValue().copy()); } } @Override public void setBlockRange(String range, AreaDescriptor defaultRange) { modableRangeMap.put(range, defaultRange.copy()); } @Override public void setBlockRanges(Map blockRanges) { for (Map.Entry entry : blockRanges.entrySet()) { modableRangeMap.put(entry.getKey(), entry.getValue().copy()); } } public boolean checkBlockRanges(Map blockRanges) { for (Map.Entry entry : blockRanges.entrySet()) { if (modableRangeMap.get(entry.getKey()) == null) return false; } return true; } }