package WayofTime.alchemicalWizardry.common.renderer.projectile; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderFireProjectile { // public void doRenderProjectile(FireProjectile entityShot, double par2, double par4, double par6, float par8, float par9) // { // GL11.glPushMatrix(); // GL11.glTranslatef((float)par2, (float)par4, (float)par6); // GL11.glEnable(GL12.GL_RESCALE_NORMAL); // GL11.glScalef(0.1F, 0.1F, 0.1F); // this.func_110776_a(this.func_110775_a(entityShot)); // Tessellator var12 = Tessellator.instance; // GL11.glRotatef(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F); // GL11.glRotatef(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F); // var12.startDrawingQuads(); // var12.setNormal(0.0F, 1.0F, 0.0F); // var12.addVertexWithUV(-0.5F, -0.25F, 0.0D, 0, 1); // var12.addVertexWithUV(0.5F, -0.25F, 0.0D, 1, 1); // var12.addVertexWithUV(0.5F, 0.75F, 0.0D, 1, 0); // var12.addVertexWithUV(-0.5F, 0.75F, 0.0D, 0, 0); // var12.draw(); // GL11.glDisable(GL12.GL_RESCALE_NORMAL); // GL11.glPopMatrix(); // } // // @Override // public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) // { // this.doRenderProjectile((FireProjectile)par1Entity, par2, par4, par6, par8, par9); // } // // @Override // protected ResourceLocation func_110775_a(Entity entity) // { // return new ResourceLocation("alchemicalwizardry:/textures/entities/fireProjectile.png"); // } }