package WayofTime.bloodmagic.block; import java.util.List; import java.util.Random; import WayofTime.bloodmagic.registry.ModItems; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.entity.Entity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import WayofTime.bloodmagic.api.Constants; public class BlockBloodLight extends Block { public BlockBloodLight() { super(Material.cloth); setUnlocalizedName(Constants.Mod.MODID + ".bloodLight"); setRegistryName(Constants.BloodMagicBlock.BLOOD_LIGHT.getRegName()); } @Override public boolean isOpaqueCube() { return false; } @Override @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } @Override public boolean isFullCube() { return false; } @Override public int getLightValue() { return 15; } @Override @SideOnly(Side.CLIENT) public boolean addDestroyEffects(World world, BlockPos pos, net.minecraft.client.particle.EffectRenderer effectRenderer) { if (world.getBlockState(pos).getBlock() == this) { Random random = new Random(); effectRenderer.spawnEffectParticle(EnumParticleTypes.REDSTONE.getParticleID(), pos.getX() + 0.5D + random.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + random.nextGaussian() / 8, 0, 0, 0); } return true; } @Override @SideOnly(Side.CLIENT) public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { EntityPlayerSP playerSP = Minecraft.getMinecraft().thePlayer; if (rand.nextInt(3) != 0) { worldIn.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, 0, 0, 0, 0); if (playerSP.getHeldItem() != null && playerSP.getHeldItem().getItem() == ModItems.sigilBloodLight) { worldIn.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, 0, 0, 0, 0); worldIn.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, 0, 0, 0, 0); worldIn.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, 0, 0, 0, 0); } } } @Override public void addCollisionBoxesToList(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity) { this.setBlockBounds(0.35F, 0.35F, 0.35F, 0.65F, 0.65F, 0.65F); } @Override public int quantityDropped(Random par1Random) { return 0; } }