package WayofTime.bloodmagic.item.armour; import java.lang.reflect.Field; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Map.Entry; import java.util.UUID; import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.renderer.ItemMeshDefinition; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.ai.attributes.AttributeModifier; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.datasync.DataParameter; import net.minecraft.util.DamageSource; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import net.minecraftforge.common.ISpecialArmor; import net.minecraftforge.fml.relauncher.ReflectionHelper; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import org.lwjgl.input.Keyboard; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade; import WayofTime.bloodmagic.api.livingArmour.StatTracker; import WayofTime.bloodmagic.api.saving.SoulNetwork; import WayofTime.bloodmagic.api.util.helper.NBTHelper; import WayofTime.bloodmagic.api.util.helper.NetworkHelper; import WayofTime.bloodmagic.client.IMeshProvider; import WayofTime.bloodmagic.item.ItemComponent; import WayofTime.bloodmagic.livingArmour.LivingArmour; import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra; import WayofTime.bloodmagic.network.BloodMagicPacketHandler; import WayofTime.bloodmagic.network.PlayerFallDistancePacketProcessor; import WayofTime.bloodmagic.registry.ModItems; import WayofTime.bloodmagic.util.Utils; import WayofTime.bloodmagic.util.helper.TextHelper; import com.google.common.collect.HashMultimap; import com.google.common.collect.Multimap; public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshProvider { private static Field _FLAGS = ReflectionHelper.findField(Entity.class, "FLAGS", "field_184240_ax"); private static DataParameter FLAGS = null; public static String[] names = { "helmet", "chest", "legs", "boots" }; public static final boolean useSpecialArmourCalculation = true; //TODO: Save/delete cache periodically. public static Map armourMap = new HashMap(); public ItemLivingArmour(EntityEquipmentSlot armorType) { super(ItemArmor.ArmorMaterial.IRON, 0, armorType); setUnlocalizedName(Constants.Mod.MODID + ".livingArmour."); // setMaxDamage(250); setMaxDamage((int) (getMaxDamage() * 1.5)); setCreativeTab(BloodMagic.tabBloodMagic); } @Override public void onCreated(ItemStack stack, World world, EntityPlayer player) { if (stack != null && !world.isRemote && stack.getItem() == ModItems.LIVING_ARMOUR_CHEST) { Utils.setUUID(stack); } } @Override public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) { if (this == ModItems.LIVING_ARMOUR_CHEST || this == ModItems.LIVING_ARMOUR_HELMET || this == ModItems.LIVING_ARMOUR_BOOTS) { return "bloodmagic:models/armor/livingArmour_layer_1.png"; } if (this == ModItems.LIVING_ARMOUR_LEGS) { return "bloodmagic:models/armor/livingArmour_layer_2.png"; } else { return null; } } // public double getRemainderForDamage(double damage, double plating) //TODO: Add plating, which shifts the damage // { // if (damage <= 0) // { // return 1; // } // // double protectionAmount = 1 - Math.max(3, 15 - damage / 2) / 25; //This puts the base armour protection at vanilla iron level // // return 0; // } @Override public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) { return ItemStack.areItemsEqual(repair, ItemComponent.getStack(ItemComponent.REAGENT_BINDING)); } @Override public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot) { double armourReduction = 0.0; double damageAmount = 0.25; if (this == ModItems.LIVING_ARMOUR_BOOTS || this == ModItems.LIVING_ARMOUR_HELMET) { damageAmount = 3d / 20d * 0.6; } else if (this == ModItems.LIVING_ARMOUR_LEGS) { damageAmount = 6d / 20d * 0.6; } else if (this == ModItems.LIVING_ARMOUR_CHEST) { damageAmount = 0.64; } double armourPenetrationReduction = 0; int maxAbsorption = 100000; if (source.equals(DamageSource.drown)) { return new ArmorProperties(-1, 0, 0); } if (source.equals(DamageSource.outOfWorld)) { return new ArmorProperties(-1, 0, 0); } if (this == ModItems.LIVING_ARMOUR_CHEST) { armourReduction = 0.24 / 0.64; // This values puts it at iron level ItemStack helmet = player.getItemStackFromSlot(EntityEquipmentSlot.HEAD); ItemStack leggings = player.getItemStackFromSlot(EntityEquipmentSlot.LEGS); ItemStack boots = player.getItemStackFromSlot(EntityEquipmentSlot.FEET); if (helmet == null || leggings == null || boots == null) { damageAmount *= (armourReduction); return new ArmorProperties(-1, damageAmount, maxAbsorption); } if (helmet.getItem() instanceof ItemLivingArmour && leggings.getItem() instanceof ItemLivingArmour && boots.getItem() instanceof ItemLivingArmour) { double remainder = 1; // Multiply this number by the armour upgrades for protection if (hasLivingArmour(stack)) { LivingArmour armour = getLivingArmour(stack); if (armour != null && isEnabled(stack)) { for (Entry entry : armour.upgradeMap.entrySet()) { LivingArmourUpgrade upgrade = entry.getValue(); remainder *= (1 - upgrade.getArmourProtection(player, source)); } } } armourReduction = armourReduction + (1 - remainder) * (1 - armourReduction); damageAmount *= (armourReduction); // if (source.isUnblockable()) // { // return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption); // } return new ArmorProperties(-1, source.isUnblockable() ? 1 - remainder : damageAmount, maxAbsorption); } } else { if (source.isUnblockable()) { return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption); } return new ArmorProperties(-1, damageAmount, maxAbsorption); } return new ArmorProperties(-1, 0, 0); } @Override public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot) { if (armor.getItem() == ModItems.LIVING_ARMOUR_HELMET) { return 3; } if (armor.getItem() == ModItems.LIVING_ARMOUR_CHEST) { return 8; } if (armor.getItem() == ModItems.LIVING_ARMOUR_LEGS) { return 6; } if (armor.getItem() == ModItems.LIVING_ARMOUR_BOOTS) { return 3; } return 5; } @Override public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot) { if (this == ModItems.LIVING_ARMOUR_CHEST) { int preDamage = stack.getItemDamage(); if (source.isUnblockable()) { return; } if (damage > this.getMaxDamage(stack) - this.getDamage(stack)) { //TODO: Syphon a load of LP. if (entity.worldObj.isRemote && entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) entity; SoulNetwork network = NetworkHelper.getSoulNetwork(player); network.syphonAndDamage(player, damage * 100); } return; } stack.damageItem(damage, entity); int receivedDamage = stack.getItemDamage() - preDamage; if (entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) entity; if (LivingArmour.hasFullSet(player)) { LivingArmour armour = ItemLivingArmour.getLivingArmour(stack); if (armour != null) { StatTrackerRepairing.incrementCounter(armour, receivedDamage); } } } } else { stack.damageItem(damage, entity); } return; // TODO Armour shouldn't get damaged... for now } @Override @SideOnly(Side.CLIENT) public void addInformation(ItemStack stack, EntityPlayer player, List tooltip, boolean advanced) { if (!stack.hasTagCompound()) return; if (this == ModItems.LIVING_ARMOUR_CHEST) { LivingArmour armour = getLivingArmourFromStack(stack); for (Entry entry : armour.upgradeMap.entrySet()) { LivingArmourUpgrade upgrade = entry.getValue(); if (upgrade != null) { if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && Keyboard.isKeyDown(Keyboard.KEY_M)) { StatTracker tracker = null; for (StatTracker searchTracker : armour.trackerMap.values()) { if (searchTracker != null && searchTracker.providesUpgrade(upgrade.getUniqueIdentifier())) { tracker = searchTracker; break; } } if (tracker != null) { double progress = tracker.getProgress(armour, upgrade.getUpgradeLevel()); tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.progress", TextHelper.localize(upgrade.getUnlocalizedName()), MathHelper.clamp_int((int) (progress * 100D), 0, 100))); } } else { tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.level", TextHelper.localize(upgrade.getUnlocalizedName()), upgrade.getUpgradeLevel() + 1)); } } } tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.livingArmour.upgrade.points", armour.totalUpgradePoints, armour.maxUpgradePoints)); if (!(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && Keyboard.isKeyDown(Keyboard.KEY_M))) { tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.livingArmour.extraExtraInfo")); } } super.addInformation(stack, player, tooltip, advanced); } @Override public void onArmorTick(World world, EntityPlayer player, ItemStack stack) { super.onArmorTick(world, player, stack); if (world.isRemote && this == ModItems.LIVING_ARMOUR_CHEST) { if (player instanceof EntityPlayerSP) //Sanity check { EntityPlayerSP spPlayer = (EntityPlayerSP) player; if (FLAGS == null) { try { FLAGS = (DataParameter) _FLAGS.get(null); } catch (IllegalArgumentException e) { e.printStackTrace(); } catch (IllegalAccessException e) { e.printStackTrace(); } } if (FLAGS != null) { if (LivingArmour.hasFullSet(player)) { ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST); LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.elytra", chestStack); if (upgrade instanceof LivingArmourUpgradeElytra) { if (spPlayer.movementInput.jump && !spPlayer.onGround && spPlayer.motionY < 0.0D && !spPlayer.capabilities.isFlying) { if (spPlayer.motionY > -0.5D) { BloodMagicPacketHandler.INSTANCE.sendToServer(new PlayerFallDistancePacketProcessor(1)); } if (!spPlayer.isElytraFlying()) { byte b0 = player.getDataManager().get(FLAGS); player.getDataManager().set(FLAGS, (byte) (b0 | 1 << 7)); } } else if (spPlayer.isElytraFlying() && !spPlayer.movementInput.jump && !spPlayer.onGround) { byte b0 = player.getDataManager().get(FLAGS); player.getDataManager().set(FLAGS, (byte) (b0 & ~(1 << 7))); } } } } } } if (this == ModItems.LIVING_ARMOUR_CHEST) { if (!hasLivingArmour(stack)) { setLivingArmour(stack, getLivingArmourFromStack(stack)); } LivingArmour armour = getLivingArmour(stack); if (LivingArmour.hasFullSet(player)) { this.setIsEnabled(stack, true); armour.onTick(world, player); } setLivingArmour(stack, armour, false); } } @Override public Multimap getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) { if (this == ModItems.LIVING_ARMOUR_CHEST && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST) { LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(stack); return armour.getAttributeModifiers(); } return HashMultimap.create(); } @Override public String getUnlocalizedName(ItemStack stack) { return super.getUnlocalizedName(stack) + names[3 - armorType.getIndex()]; } @Override @SideOnly(Side.CLIENT) public ItemMeshDefinition getMeshDefinition() { return new ItemMeshDefinition() { @Override public ModelResourceLocation getModelLocation(ItemStack stack) { assert getCustomLocation() != null; if (stack.getItem() == ModItems.LIVING_ARMOUR_HELMET) return new ModelResourceLocation(getCustomLocation(), "armour=head"); else if (stack.getItem() == ModItems.LIVING_ARMOUR_CHEST) return new ModelResourceLocation(getCustomLocation(), "armour=body"); else if (stack.getItem() == ModItems.LIVING_ARMOUR_LEGS) return new ModelResourceLocation(getCustomLocation(), "armour=leg"); else return new ModelResourceLocation(getCustomLocation(), "armour=feet"); } }; } @Override public ResourceLocation getCustomLocation() { return new ResourceLocation(Constants.Mod.MODID, "item/ItemLivingArmour"); } @Override public List getVariants() { List ret = new ArrayList(); ret.add("armour=head"); ret.add("armour=body"); ret.add("armour=leg"); ret.add("armour=feet"); return ret; } public static LivingArmour getLivingArmourFromStack(ItemStack stack) { NBTTagCompound livingTag = getArmourTag(stack); LivingArmour livingArmour = new LivingArmour(); livingArmour.readFromNBT(livingTag); return livingArmour; } public void setLivingArmour(ItemStack stack, LivingArmour armour, boolean forceWrite) { NBTTagCompound livingTag = new NBTTagCompound(); if (!forceWrite) { livingTag = getArmourTag(stack); armour.writeDirtyToNBT(livingTag); } else { armour.writeToNBT(livingTag); } setArmourTag(stack, livingTag); } public static NBTTagCompound getArmourTag(ItemStack stack) { if (!stack.hasTagCompound()) { stack.setTagCompound(new NBTTagCompound()); } NBTTagCompound tag = stack.getTagCompound(); return tag.getCompoundTag(Constants.NBT.LIVING_ARMOUR); } public void setArmourTag(ItemStack stack, NBTTagCompound livingTag) { if (!stack.hasTagCompound()) { stack.setTagCompound(new NBTTagCompound()); } NBTTagCompound tag = stack.getTagCompound(); tag.setTag(Constants.NBT.LIVING_ARMOUR, livingTag); } //TODO: Add the ability to have the armour give an upgrade with a higher level public static LivingArmourUpgrade getUpgrade(String uniqueIdentifier, ItemStack stack) { if (!hasLivingArmour(stack)) { setLivingArmour(stack, getLivingArmourFromStack(stack)); } LivingArmour armour = getLivingArmour(stack); for (Entry entry : armour.upgradeMap.entrySet()) { if (entry.getKey().equals(uniqueIdentifier)) { return entry.getValue(); } } return null; } public static LivingArmourUpgrade getUpgradeFromNBT(String uniqueIdentifier, ItemStack stack) { LivingArmour armour = getLivingArmourFromStack(stack); for (Entry entry : armour.upgradeMap.entrySet()) { if (entry.getKey().equals(uniqueIdentifier)) { return entry.getValue(); } } return null; } public static boolean hasLivingArmour(ItemStack stack) { UUID uuid = Utils.getUUID(stack); return uuid != null && armourMap.containsKey(uuid); } public static LivingArmour getLivingArmour(ItemStack stack) { UUID uuid = Utils.getUUID(stack); return armourMap.get(uuid); } public static void setLivingArmour(ItemStack stack, LivingArmour armour) { if (!Utils.hasUUID(stack)) { Utils.setUUID(stack); } UUID uuid = Utils.getUUID(stack); armourMap.put(uuid, armour); } public static boolean hasUpgrade(String id, ItemStack stack) { if (!hasLivingArmour(stack)) { setLivingArmour(stack, getLivingArmourFromStack(stack)); } LivingArmour armour = getLivingArmour(stack); return armour.upgradeMap.containsKey(id); } public void setIsEnabled(ItemStack stack, boolean bool) { NBTHelper.checkNBT(stack); NBTTagCompound tag = stack.getTagCompound(); tag.setBoolean("enabled", bool); } public boolean isEnabled(ItemStack stack) { NBTHelper.checkNBT(stack); NBTTagCompound tag = stack.getTagCompound(); return tag.getBoolean("enabled"); } public void setIsElytra(ItemStack stack, boolean bool) { NBTHelper.checkNBT(stack); NBTTagCompound tag = stack.getTagCompound(); tag.setBoolean("elytra", bool); } public boolean isElytra(ItemStack stack) { NBTHelper.checkNBT(stack); NBTTagCompound tag = stack.getTagCompound(); return tag.getBoolean("elytra"); } }