package WayofTime.bloodmagic.incense; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.util.BlockPos; import net.minecraft.world.World; import WayofTime.bloodmagic.api.incense.EnumTranquilityType; import WayofTime.bloodmagic.api.incense.TranquilityHandler; import WayofTime.bloodmagic.api.incense.TranquilityStack; import WayofTime.bloodmagic.registry.ModBlocks; public class WaterTranquilityHandler extends TranquilityHandler { @Override public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state) { if (block == Blocks.water || block == Blocks.flowing_water) { return new TranquilityStack(EnumTranquilityType.WATER, 1); } if (block == ModBlocks.lifeEssence) { return new TranquilityStack(EnumTranquilityType.WATER, 2); } return null; } }