package WayofTime.bloodmagic.incense; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.TreeMap; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; public class IncenseAltarHandler { public static Map> incenseComponentMap = new TreeMap>(); //Incense bonus maximum applied for the tier of blocks. public static double[] incenseBonuses = new double[] { 0.2 }; public static void registerIncenseComponent(int altarLevel, IncenseAltarComponent component) { if (incenseComponentMap.containsKey(altarLevel)) { incenseComponentMap.get(altarLevel).add(component); } else { List list = new ArrayList(); list.add(component); incenseComponentMap.put(altarLevel, list); } } public static void registerIncenseComponent(int altarLevel, BlockPos offsetPos, Block block, IBlockState state) { registerIncenseComponent(altarLevel, new IncenseAltarComponent(offsetPos, block, state)); } public static double getIncenseBonusFromComponents(World world, BlockPos pos) { double accumulatedBonus = 0; for (int i = 0; i < incenseBonuses.length; i++) { double previousBonus = (i <= 0 ? 0 : incenseBonuses[i - 1]); double nextBonus = incenseBonuses[i]; if (!incenseComponentMap.containsKey(i)) { accumulatedBonus += (nextBonus - previousBonus); } else { boolean hasAllComponentsThisTier = true; for (IncenseAltarComponent component : incenseComponentMap.get(i)) { BlockPos offsetPos = pos.add(component.getOffset(EnumFacing.NORTH)); IBlockState state = world.getBlockState(offsetPos); Block block = state.getBlock(); if (component.doesBlockMatch(block, state)) { hasAllComponentsThisTier = false; } else { accumulatedBonus += (nextBonus - previousBonus) / incenseComponentMap.get(i).size(); } } if (!hasAllComponentsThisTier) { break; } } } return accumulatedBonus; } }