package WayofTime.alchemicalWizardry.common.block; import WayofTime.alchemicalWizardry.AlchemicalWizardry; import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Icon; import net.minecraft.world.World; import java.util.List; import java.util.Random; public class BlockWritingTable extends BlockContainer { @SideOnly(Side.CLIENT) private static Icon topIcon; @SideOnly(Side.CLIENT) private static Icon sideIcon1; @SideOnly(Side.CLIENT) private static Icon sideIcon2; @SideOnly(Side.CLIENT) private static Icon bottomIcon; public BlockWritingTable(int id) { super(id, Material.wood); setHardness(2.0F); setResistance(5.0F); setUnlocalizedName("blockWritingTable"); setCreativeTab(AlchemicalWizardry.tabBloodMagic); } @Override @SideOnly(Side.CLIENT) public void registerIcons(IconRegister iconRegister) { this.topIcon = iconRegister.registerIcon("AlchemicalWizardry:AlchemicChemistrySet"); this.sideIcon1 = iconRegister.registerIcon("AlchemicalWizardry:BloodAltar_SideType1"); this.sideIcon2 = iconRegister.registerIcon("AlchemicalWizardry:BloodAltar_SideType2"); this.bottomIcon = iconRegister.registerIcon("AlchemicalWizardry:BloodAltar_Bottom"); } @Override @SideOnly(Side.CLIENT) public Icon getIcon(int side, int meta) { switch (side) { case 0: return bottomIcon; case 1: return topIcon; //case 2: return sideIcon1; //case 3: return sideIcon1; //case 4: return sideIcon2; //case 5: return sideIcon2; default: return sideIcon2; } } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int metadata, float what, float these, float are) { TileEntity tileEntity = world.getBlockTileEntity(x, y, z); if (tileEntity == null || player.isSneaking()) { return false; } //code to open gui explained later player.openGui(AlchemicalWizardry.instance, 0, world, x, y, z); return true; } @Override public void breakBlock(World world, int x, int y, int z, int par5, int par6) { dropItems(world, x, y, z); super.breakBlock(world, x, y, z, par5, par6); } private void dropItems(World world, int x, int y, int z) { Random rand = new Random(); TileEntity tileEntity = world.getBlockTileEntity(x, y, z); if (!(tileEntity instanceof IInventory)) { return; } IInventory inventory = (IInventory) tileEntity; for (int i = 0; i < inventory.getSizeInventory(); i++) { ItemStack item = inventory.getStackInSlot(i); if (item != null && item.stackSize > 0) { float rx = rand.nextFloat() * 0.8F + 0.1F; float ry = rand.nextFloat() * 0.8F + 0.1F; float rz = rand.nextFloat() * 0.8F + 0.1F; EntityItem entityItem = new EntityItem(world, x + rx, y + ry, z + rz, new ItemStack(item.itemID, item.stackSize, item.getItemDamage())); if (item.hasTagCompound()) { entityItem.getEntityItem().setTagCompound((NBTTagCompound) item.getTagCompound().copy()); } float factor = 0.05F; entityItem.motionX = rand.nextGaussian() * factor; entityItem.motionY = rand.nextGaussian() * factor + 0.2F; entityItem.motionZ = rand.nextGaussian() * factor; world.spawnEntityInWorld(entityItem); item.stackSize = 0; } } } @Override public TileEntity createNewTileEntity(World world) { return new TEWritingTable(); } @Override public boolean renderAsNormalBlock() { return false; } @Override public int getRenderType() { return -1; } @Override public boolean isOpaqueCube() { return false; } @Override public boolean hasTileEntity() { return true; } @Override public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) { this.setBlockBounds(0.4375F, 0.0F, 0.4375F, 0.5625F, 0.9375F, 0.5625F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); this.setBlockBoundsForItemRender(); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); } public void setBlockBoundsForItemRender() { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F); } }