package WayofTime.alchemicalWizardry.common.block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Icon; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import WayofTime.alchemicalWizardry.AlchemicalWizardry; import WayofTime.alchemicalWizardry.common.tileEntity.TEConduit; import WayofTime.alchemicalWizardry.common.tileEntity.TEOrientable; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class BlockConduit extends BlockOrientable { @SideOnly(Side.CLIENT) private static Icon topIcon; @SideOnly(Side.CLIENT) private static Icon sideIcon1; @SideOnly(Side.CLIENT) private static Icon sideIcon2; @SideOnly(Side.CLIENT) private static Icon bottomIcon; public BlockConduit(int id) { super(id); setHardness(2.0F); setResistance(5.0F); setCreativeTab(AlchemicalWizardry.tabBloodMagic); setUnlocalizedName("blockConduit"); //func_111022_d("AlchemicalWizardry:blocks"); } @Override @SideOnly(Side.CLIENT) public void registerIcons(IconRegister iconRegister) { this.topIcon = iconRegister.registerIcon("AlchemicalWizardry:BloodAltar_Top"); this.sideIcon1 = iconRegister.registerIcon("AlchemicalWizardry:BloodAltar_SideType1"); this.sideIcon2 = iconRegister.registerIcon("AlchemicalWizardry:BloodAltar_SideType2"); this.bottomIcon = iconRegister.registerIcon("AlchemicalWizardry:BloodAltar_Bottom"); } @Override @SideOnly(Side.CLIENT) public Icon getIcon(int side, int meta) { switch (side) { case 0: return bottomIcon; case 1: return topIcon; //case 2: return sideIcon1; //case 3: return sideIcon1; //case 4: return sideIcon2; //case 5: return sideIcon2; default: return sideIcon2; } } @Override public void breakBlock(World world, int x, int y, int z, int par5, int par6) { //dropItems(world, x, y, z); super.breakBlock(world, x, y, z, par5, par6); } @Override public TileEntity createNewTileEntity(World world) { return new TEConduit(); } @Override public boolean renderAsNormalBlock() { return false; } @Override public int getRenderType() { return -1; } @Override public boolean isOpaqueCube() { return false; } @Override public boolean hasTileEntity() { return true; } }