package WayofTime.bloodmagic.network; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.util.ChatUtil; import net.minecraft.entity.player.ServerPlayerEntity; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.fml.common.network.NetworkRegistry; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper; import net.minecraftforge.fml.relauncher.Side; public class BloodMagicPacketHandler { public static final SimpleNetworkWrapper INSTANCE = new SimpleNetworkWrapper(BloodMagic.MODID); public static void init() { INSTANCE.registerMessage(ChatUtil.PacketNoSpamChat.Handler.class, ChatUtil.PacketNoSpamChat.class, 0, Side.CLIENT); INSTANCE.registerMessage(ItemRouterButtonPacketProcessor.class, ItemRouterButtonPacketProcessor.class, 1, Side.SERVER); INSTANCE.registerMessage(PlayerVelocityPacketProcessor.class, PlayerVelocityPacketProcessor.class, 2, Side.CLIENT); INSTANCE.registerMessage(PlayerFallDistancePacketProcessor.class, PlayerFallDistancePacketProcessor.class, 3, Side.SERVER); INSTANCE.registerMessage(SigilHoldingPacketProcessor.class, SigilHoldingPacketProcessor.class, 4, Side.SERVER); INSTANCE.registerMessage(KeyProcessor.class, KeyProcessor.class, 5, Side.SERVER); INSTANCE.registerMessage(DemonAuraPacketProcessor.class, DemonAuraPacketProcessor.class, 6, Side.CLIENT); INSTANCE.registerMessage(ItemRouterAmountPacketProcessor.class, ItemRouterAmountPacketProcessor.class, 7, Side.SERVER); } public static void sendToAllAround(IMessage message, TileEntity te, int range) { INSTANCE.sendToAllAround(message, new NetworkRegistry.TargetPoint(te.getWorld().provider.getDimension(), te.getPos().getX(), te.getPos().getY(), te.getPos().getZ(), range)); } public static void sendToAllAround(IMessage message, TileEntity te) { sendToAllAround(message, te, 64); } public static void sendTo(IMessage message, ServerPlayerEntity player) { INSTANCE.sendTo(message, player); } }