package WayofTime.bloodmagic.block; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.block.base.BlockEnumWall; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.util.IStringSerializable; public class BlockDemonWallBase & IStringSerializable> extends BlockEnumWall { public BlockDemonWallBase(String baseName, Material materialIn, Class enumClass) { super(materialIn, enumClass); setTranslationKey(BloodMagic.MODID + "." + baseName + "."); setCreativeTab(BloodMagic.TAB_BM); setHardness(2.0F); setResistance(5.0F); setSoundType(SoundType.STONE); setHarvestLevel("pickaxe", 2); } @Override public void gatherVariants(Int2ObjectMap variants) { for (int i = 0; i < this.getTypes().length; i++) variants.put(i, "east=true,north=false,south=false,type=" + this.getTypes()[i] + ",up=true,west=true"); } }