package WayofTime.bloodmagic.block; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.client.IVariantProvider; import WayofTime.bloodmagic.soul.IDemonWillGem; import WayofTime.bloodmagic.soul.IDiscreteDemonWill; import WayofTime.bloodmagic.tile.TileDemonCrucible; import WayofTime.bloodmagic.util.Utils; import com.google.common.collect.Lists; import net.minecraft.block.Block; import net.minecraft.block.BlockRenderType; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.BlockItem; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Direction; import net.minecraft.util.Hand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import javax.annotation.Nullable; import java.util.ArrayList; import java.util.Arrays; import java.util.List; public class BlockDemonCrucible extends Block implements IVariantProvider, IBMBlock { protected static final AxisAlignedBB BODY = new AxisAlignedBB(2 / 16F, 7 / 16F, 2 / 16F, 14 / 16F, 15 / 16F, 14 / 16F); private static final AxisAlignedBB[] ARMS = { new AxisAlignedBB(5 / 16F, 13 / 16F, 0 / 16F, 11 / 16F, 25 / 16F, 2 / 16F), // N new AxisAlignedBB(14 / 16F, 13 / 16F, 5 / 16F, 16 / 16F, 25 / 16F, 11 / 16F), // E new AxisAlignedBB(5 / 16F, 13 / 16F, 14 / 16F, 11 / 16F, 25 / 16F, 16 / 16F), // S new AxisAlignedBB(0 / 16F, 13 / 16F, 5 / 16F, 2 / 16F, 25 / 16F, 11 / 16F) // W }; private static final AxisAlignedBB[] FEET = { new AxisAlignedBB(10 / 16F, 0F, 2 / 16F, 14 / 16F, 7 / 16F, 6 / 16F), // NE new AxisAlignedBB(10 / 16F, 0F, 10 / 16F, 14 / 16F, 7 / 16F, 14 / 16F), // SE new AxisAlignedBB(2 / 16F, 0F, 10 / 16F, 6 / 16F, 7 / 16F, 14 / 16F), // SW new AxisAlignedBB(2 / 16F, 0F, 2 / 16F, 6 / 16F, 7 / 16F, 6 / 16F) // NW }; public BlockDemonCrucible() { super(Material.ROCK); setTranslationKey(BloodMagic.MODID + ".demonCrucible"); setCreativeTab(BloodMagic.TAB_BM); setHardness(2.0F); setResistance(5.0F); setHarvestLevel("pickaxe", 0); // setBlockBounds(0.3F, 0F, 0.3F, 0.72F, 1F, 0.72F); } private static List getCollisionBoxList(BlockState state) { ArrayList collBox = new ArrayList<>(Arrays.asList(ARMS)); collBox.add(BODY); collBox.addAll(Arrays.asList(FEET)); return collBox; } @Override public AxisAlignedBB getBoundingBox(BlockState state, IBlockAccess source, BlockPos pos) { return BODY; } @Override public boolean isNormalCube(BlockState state, IBlockAccess world, BlockPos pos) { return false; } @Override public boolean isOpaqueCube(BlockState state) { return false; } @Override public boolean causesSuffocation(BlockState state) { return false; } @Override public BlockRenderType getRenderType(BlockState state) { return BlockRenderType.MODEL; } @Override public boolean onBlockActivated(World world, BlockPos pos, BlockState state, PlayerEntity player, Hand hand, Direction side, float hitX, float hitY, float hitZ) { ItemStack heldItem = player.getHeldItem(hand); TileDemonCrucible crucible = (TileDemonCrucible) world.getTileEntity(pos); if (crucible == null || player.isSneaking()) return false; if (!heldItem.isEmpty()) { if (!(heldItem.getItem() instanceof IDiscreteDemonWill) && !(heldItem.getItem() instanceof IDemonWillGem)) { return true; } } Utils.insertItemToTile(crucible, player); world.notifyBlockUpdate(pos, state, state, 3); return true; } @Override public void breakBlock(World world, BlockPos blockPos, BlockState blockState) { TileDemonCrucible tile = (TileDemonCrucible) world.getTileEntity(blockPos); if (tile != null) tile.dropItems(); super.breakBlock(world, blockPos, blockState); } @Override public boolean hasTileEntity(BlockState state) { return true; } @Nullable @Override public TileEntity createTileEntity(World world, BlockState state) { return new TileDemonCrucible(); } @Override public BlockItem getItem() { return new BlockItem(this); } @Override public RayTraceResult collisionRayTrace(BlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end) { List list = Lists.newArrayList(); for (AxisAlignedBB axisalignedbb : getCollisionBoxList(this.getActualState(blockState, worldIn, pos))) { list.add(this.rayTrace(pos, start, end, axisalignedbb)); } RayTraceResult rayTrace = null; double d1 = 0.0D; for (RayTraceResult raytraceresult : list) { if (raytraceresult != null) { double d0 = raytraceresult.hitVec.squareDistanceTo(end); if (d0 > d1) { rayTrace = raytraceresult; d1 = d0; } } } return rayTrace; } @Override public void addCollisionBoxToList(BlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List collidingBoxes, @Nullable Entity entityIn, boolean bool) { state = this.getActualState(state, worldIn, pos); for (AxisAlignedBB axisalignedbb : getCollisionBoxList(state)) { addCollisionBoxToList(pos, entityBox, collidingBoxes, axisalignedbb); } } }