package WayofTime.bloodmagic.api.altar; public interface IBloodAltar { int getCapacity(); int getCurrentBlood(); EnumAltarTier getTier(); int getProgress(); float getSacrificeMultiplier(); float getSelfSacrificeMultiplier(); float getOrbMultiplier(); float getDislocationMultiplier(); float getConsumptionMultiplier(); float getConsumptionRate(); int getLiquidRequired(); int getBufferCapacity(); void sacrificialDaggerCall(int amount, boolean isSacrifice); void startCycle(); void checkTier(); boolean isActive(); void setActive(); int fillMainTank(int amount); /** * Will set the altar to initiate a cooldown cycle after it crafts before * starting to craft again, giving the user time to interact with the altar. * This can only be set while the altar is not active. * * @param cooldown * - How long the cooldown should last */ void requestPauseAfterCrafting(int cooldown); }