package WayofTime.bloodmagic.api.ritual; import lombok.EqualsAndHashCode; import lombok.Getter; import lombok.RequiredArgsConstructor; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.BlockPos; import java.util.ArrayList; @Getter @RequiredArgsConstructor @EqualsAndHashCode public abstract class Ritual { public final ArrayList ritualComponents = new ArrayList(); private final String name; private final int crystalLevel; private final int activationCost; private final RitualRenderer renderer; public Ritual(String name, int crystalLevel, int activationCost) { this(name, crystalLevel, activationCost, null); } public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player) { return true; } public abstract void performRitual(IMasterRitualStone masterRitualStone); public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType) { } public abstract int getRefreshCost(); public abstract ArrayList getComponents(); public void addOffsetRunes(ArrayList components, int offset1, int offset2, int y, EnumRuneType rune) { components.add(new RitualComponent(new BlockPos(offset1, y, offset2), rune)); components.add(new RitualComponent(new BlockPos(offset2, y, offset1), rune)); components.add(new RitualComponent(new BlockPos(offset1, y, -offset2), rune)); components.add(new RitualComponent(new BlockPos(-offset2, y, offset1), rune)); components.add(new RitualComponent(new BlockPos(-offset1, y, offset2), rune)); components.add(new RitualComponent(new BlockPos(offset2, y, -offset1), rune)); components.add(new RitualComponent(new BlockPos(-offset1, y, -offset2), rune)); components.add(new RitualComponent(new BlockPos(-offset2, y, -offset1), rune)); } public void addCornerRunes(ArrayList components, int offset, int y, EnumRuneType rune) { components.add(new RitualComponent(new BlockPos(offset, y, offset), rune)); components.add(new RitualComponent(new BlockPos(offset, y, -offset), rune)); components.add(new RitualComponent(new BlockPos(-offset, y, -offset), rune)); components.add(new RitualComponent(new BlockPos(-offset, y, offset), rune)); } public void addParallelRunes(ArrayList components, int offset, int y, EnumRuneType rune) { components.add(new RitualComponent(new BlockPos(offset, y, 0), rune)); components.add(new RitualComponent(new BlockPos(-offset, y, 0), rune)); components.add(new RitualComponent(new BlockPos(0, y, -offset), rune)); components.add(new RitualComponent(new BlockPos(0, y, offset), rune)); } public enum BreakType { REDSTONE, BREAK_MRS, BREAK_STONE, ACTIVATE, DEACTIVATE, EXPLOSION, } }