package WayofTime.bloodmagic.ritual; import WayofTime.bloodmagic.core.data.SoulNetwork; import WayofTime.bloodmagic.soul.EnumDemonWillType; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import java.util.List; import java.util.UUID; /** * This interface is for internal implementation only. *

* It is provided via the API for easy obtaining of basic data. */ public interface IMasterRitualStone { UUID getOwner(); SoulNetwork getOwnerNetwork(); boolean activateRitual(ItemStack activationCrystal, EntityPlayer activator, Ritual ritual); void performRitual(World world, BlockPos pos); void stopRitual(Ritual.BreakType breakType); int getCooldown(); void setCooldown(int cooldown); void setActive(boolean active); EnumFacing getDirection(); boolean areTanksEmpty(); int getRunningTime(); World getWorldObj(); BlockPos getBlockPos(); String getNextBlockRange(String range); void provideInformationOfRitualToPlayer(EntityPlayer player); void provideInformationOfRangeToPlayer(EntityPlayer player, String range); void provideInformationOfWillConfigToPlayer(EntityPlayer player, List typeList); void setActiveWillConfig(EntityPlayer player, List typeList); boolean setBlockRangeByBounds(EntityPlayer player, String range, BlockPos offset1, BlockPos offset2); List getActiveWillConfig(); }