package WayofTime.alchemicalWizardry.common.renderer.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;

public class ModelFallenAngel extends ModelBase
{
    //fields
    ModelRenderer leftWing;
    ModelRenderer rightWing;
    ModelRenderer head;
    ModelRenderer body;
    ModelRenderer rightarm;
    ModelRenderer leftarm;
    ModelRenderer rightleg;
    ModelRenderer leftleg;

    public ModelFallenAngel()
    {
        textureWidth = 64;
        textureHeight = 32;
        leftWing = new ModelRenderer(this, 33, 8);
        leftWing.mirror = true;
        leftWing.addBox(0F, 0F, 0F, 10, 7, 0);
        leftWing.setRotationPoint(0F, 1F, 2F);
        leftWing.setTextureSize(64, 32);
        leftWing.mirror = true;
        setRotation(leftWing, 0F, 0F, 0F);
        rightWing = new ModelRenderer(this, 33, 8);
        rightWing.addBox(-10F, 0F, 0F, 10, 7, 0);
        rightWing.setRotationPoint(0F, 1F, 2F);
        rightWing.setTextureSize(64, 32);
        rightWing.mirror = true;
        setRotation(rightWing, 0F, 0F, 0F);
        rightWing.mirror = false;
        head = new ModelRenderer(this, 0, 0);
        head.addBox(-4F, -8F, -4F, 8, 8, 8);
        head.setRotationPoint(0F, 0F, 0F);
        head.setTextureSize(64, 32);
        head.mirror = true;
        setRotation(head, 0F, 0F, 0F);
        body = new ModelRenderer(this, 16, 16);
        body.addBox(-4F, 0F, -2F, 8, 12, 4);
        body.setRotationPoint(0F, 0F, 0F);
        body.setTextureSize(64, 32);
        body.mirror = true;
        setRotation(body, 0F, 0F, 0F);
        rightarm = new ModelRenderer(this, 40, 16);
        rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
        rightarm.setRotationPoint(-5F, 2F, 0F);
        rightarm.setTextureSize(64, 32);
        rightarm.mirror = true;
        setRotation(rightarm, 0F, 0F, 0F);
        rightarm.mirror = false;
        leftarm = new ModelRenderer(this, 40, 16);
        leftarm.mirror = true;
        leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
        leftarm.setRotationPoint(5F, 2F, 0F);
        leftarm.setTextureSize(64, 32);
        leftarm.mirror = true;
        setRotation(leftarm, 0F, 0F, 0F);
        rightleg = new ModelRenderer(this, 0, 16);
        rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
        rightleg.setRotationPoint(-2F, 12F, 0F);
        rightleg.setTextureSize(64, 32);
        rightleg.mirror = true;
        setRotation(rightleg, 0F, 0F, 0F);
        rightleg.mirror = false;
        leftleg = new ModelRenderer(this, 0, 16);
        leftleg.mirror = true;
        leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
        leftleg.setRotationPoint(2F, 12F, 0F);
        leftleg.setTextureSize(64, 32);
        leftleg.mirror = true;
        setRotation(leftleg, 0F, 0F, 0F);
    }

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    {
        super.render(entity, f, f1, f2, f3, f4, f5);
        setRotationAngles(f, f1, f2, f3, f4, f5, entity);
        leftWing.render(f5);
        rightWing.render(f5);
        head.render(f5);
        body.render(f5);
        rightarm.render(f5);
        leftarm.render(f5);
        rightleg.render(f5);
        leftleg.render(f5);
    }

    private void setRotation(ModelRenderer model, float x, float y, float z)
    {
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
    }

    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
    {
        super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
        this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
        this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
        this.leftleg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
        this.rightleg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
        this.rightarm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
        this.leftarm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
        this.rightWing.rotateAngleY = MathHelper.cos(0.1662F);
        this.leftWing.rotateAngleY = MathHelper.cos(0.1662F + (float) Math.PI);
    }
}