package WayofTime.bloodmagic.livingArmour.tracker; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade; import WayofTime.bloodmagic.api.livingArmour.StatTracker; import WayofTime.bloodmagic.livingArmour.LivingArmour; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeRepairing; import WayofTime.bloodmagic.util.Utils; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import java.util.ArrayList; import java.util.HashMap; import java.util.List; public class StatTrackerRepairing extends StatTracker { public static HashMap changeMap = new HashMap(); public static int[] damageRequired = new int[]{500}; public double totalDamage = 0; @Override public String getUniqueIdentifier() { return BloodMagic.MODID + ".tracker.repair"; } @Override public void resetTracker() { this.totalDamage = 0; } @Override public void readFromNBT(NBTTagCompound tag) { totalDamage = tag.getDouble(BloodMagic.MODID + ".tracker.repair"); } @Override public void writeToNBT(NBTTagCompound tag) { tag.setDouble(BloodMagic.MODID + ".tracker.repair", totalDamage); } @Override public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour) { if (changeMap.containsKey(livingArmour)) { double change = Math.abs(changeMap.get(livingArmour)); if (change > 0) { totalDamage += Math.abs(changeMap.get(livingArmour)); changeMap.put(livingArmour, 0); this.markDirty(); return true; } } return false; } @Override public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour) { if (changeMap.containsKey(livingArmour)) { changeMap.remove(livingArmour); } } @Override public List getUpgrades() { List upgradeList = new ArrayList(); for (int i = 0; i < 1; i++) { if (totalDamage >= damageRequired[i]) { upgradeList.add(new LivingArmourUpgradeRepairing(i)); } } return upgradeList; } @Override public double getProgress(LivingArmour livingArmour, int currentLevel) { return Utils.calculateStandardProgress(totalDamage, damageRequired, currentLevel); } @Override public boolean providesUpgrade(String key) { return key.equals(BloodMagic.MODID + ".upgrade.repair"); } @Override public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade) { if (upgrade instanceof LivingArmourUpgradeRepairing) { int level = upgrade.getUpgradeLevel(); if (level < damageRequired.length) { totalDamage = Math.max(totalDamage, damageRequired[level]); this.markDirty(); } } } public static void incrementCounter(LivingArmour armour, int receivedDamage) { changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + receivedDamage : receivedDamage); } }