package WayofTime.bloodmagic.util; import WayofTime.bloodmagic.network.BloodMagicPacketHandler; import WayofTime.bloodmagic.util.helper.TextHelper; import io.netty.buffer.ByteBuf; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiNewChat; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentString; import net.minecraft.util.text.TextComponentTranslation; import net.minecraftforge.fml.common.network.ByteBufUtils; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; public class ChatUtil { private static final int DELETION_ID = 2525277; private static int lastAdded; private static void sendNoSpamMessages(ITextComponent[] messages) { GuiNewChat chat = Minecraft.getMinecraft().ingameGUI.getChatGUI(); for (int i = DELETION_ID + messages.length - 1; i <= lastAdded; i++) { chat.deleteChatLine(i); } for (int i = 0; i < messages.length; i++) { chat.printChatMessageWithOptionalDeletion(messages[i], DELETION_ID + i); } lastAdded = DELETION_ID + messages.length - 1; } /** * Returns a standard {@link TextComponentString} for the given * {@link String} . * * @param s The string to wrap. * @return An {@link ITextComponent} containing the string. */ public static ITextComponent wrap(String s) { return new TextComponentString(s); } /** * @see #wrap(String) */ public static ITextComponent[] wrap(String... s) { ITextComponent[] ret = new ITextComponent[s.length]; for (int i = 0; i < ret.length; i++) { ret[i] = wrap(s[i]); } return ret; } /** * Returns a translatable chat component for the given string and format * args. * * @param s The string to format * @param args The args to apply to the format */ public static ITextComponent wrapFormatted(String s, Object... args) { return new TextComponentTranslation(s, args); } /** * Simply sends the passed lines to the player in a chat message. * * @param player The player to send the chat to * @param lines The lines to send */ public static void sendChat(EntityPlayer player, String... lines) { sendChat(player, wrap(lines)); } /** * Localizes the lines before sending them. * * @see #sendChat(EntityPlayer, String...) */ public static void sendChatUnloc(EntityPlayer player, String... unlocLines) { sendChat(player, TextHelper.localizeAll(unlocLines)); } /** * Sends all passed chat components to the player. * * @param player The player to send the chat lines to. * @param lines The {@link ITextComponent chat components} to send.yes */ public static void sendChat(EntityPlayer player, ITextComponent... lines) { for (ITextComponent c : lines) { player.sendMessage(c); } } /** * Localizes the strings before sending them. * * @see #sendNoSpamClient(String...) */ public static void sendNoSpamClientUnloc(String... unlocLines) { sendNoSpamClient(TextHelper.localizeAll(unlocLines)); } /** * Same as {@link #sendNoSpamClient(ITextComponent...)}, but wraps the * Strings automatically. * * @param lines The chat lines to send * @see #wrap(String) */ public static void sendNoSpamClient(String... lines) { sendNoSpamClient(wrap(lines)); } /** * Skips the packet sending, unsafe to call on servers. * * @see #sendNoSpam(EntityPlayerMP, ITextComponent...) */ public static void sendNoSpamClient(ITextComponent... lines) { sendNoSpamMessages(lines); } /** * Localizes the strings before sending them. * * @see #sendNoSpam(EntityPlayer, String...) */ public static void sendNoSpamUnloc(EntityPlayer player, String... unlocLines) { sendNoSpam(player, TextHelper.localizeAll(unlocLines)); } /** * @see #wrap(String) * @see #sendNoSpam(EntityPlayer, ITextComponent...) */ public static void sendNoSpam(EntityPlayer player, String... lines) { sendNoSpam(player, wrap(lines)); } /** * First checks if the player is instanceof {@link EntityPlayerMP} before * casting. * * @see #sendNoSpam(EntityPlayerMP, ITextComponent...) */ public static void sendNoSpam(EntityPlayer player, ITextComponent... lines) { if (player instanceof EntityPlayerMP) { sendNoSpam((EntityPlayerMP) player, lines); } } /** * Localizes the strings before sending them. * * @see #sendNoSpam(EntityPlayerMP, String...) */ public static void sendNoSpamUnloc(EntityPlayerMP player, String... unlocLines) { sendNoSpam(player, TextHelper.localizeAll(unlocLines)); } /** * @see #wrap(String) * @see #sendNoSpam(EntityPlayerMP, ITextComponent...) */ public static void sendNoSpam(EntityPlayerMP player, String... lines) { sendNoSpam(player, wrap(lines)); } /** * Sends a chat message to the client, deleting past messages also sent via * this method. *
* Credit to RWTema for the idea * * @param player The player to send the chat message to * @param lines The chat lines to send. */ public static void sendNoSpam(EntityPlayerMP player, ITextComponent... lines) { if (lines.length > 0) BloodMagicPacketHandler.INSTANCE.sendTo(new PacketNoSpamChat(lines), player); } /** * @author tterrag1098 *
* Ripped from EnderCore (and slightly altered)
*/
public static class PacketNoSpamChat implements IMessage {
private ITextComponent[] chatLines;
public PacketNoSpamChat() {
chatLines = new ITextComponent[0];
}
private PacketNoSpamChat(ITextComponent... lines) {
// this is guaranteed to be >1 length by accessing methods
this.chatLines = lines;
}
@Override
public void toBytes(ByteBuf buf) {
buf.writeInt(chatLines.length);
for (ITextComponent c : chatLines) {
ByteBufUtils.writeUTF8String(buf, ITextComponent.Serializer.componentToJson(c));
}
}
@Override
public void fromBytes(ByteBuf buf) {
chatLines = new ITextComponent[buf.readInt()];
for (int i = 0; i < chatLines.length; i++) {
chatLines[i] = ITextComponent.Serializer.jsonToComponent(ByteBufUtils.readUTF8String(buf));
}
}
public static class Handler implements IMessageHandler