Commit graph

11 commits

Author SHA1 Message Date
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Nick
8c1eaddb97 Rewrite Binding system to be fully automated
No more manual handling of binding items to players. Retains all previous functionality.

I have tested on both the Client and Server and it seems to work just fine. If any issues arise from this, do not hesitate to yell at me.

The deprecated methods will be removed after beta.
2016-02-03 23:14:26 -08:00
Nick
fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
Nick
d868414f5b Sigils now don't do their effect when accessing blocks
Should solve #557
2016-01-09 17:30:10 -08:00
WayofTime
e8d1ff4997 Reformatting with Vindex's magic 2015-12-31 13:50:38 -05:00
Arcaratus
07097c00a9 Recipes commit
Fix
2015-12-30 17:26:40 -05:00
WayofTime
e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
Arcaratus
aa0f7d81a0 Bound tools
Fix errors

Fix

Fix

Patch

Patch
2015-12-29 14:56:32 -05:00
Arcaratus
5dff08380d Basic sigils implementation 2015-12-27 19:38:12 -05:00
Nick
34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Arcaratus
86fcd4808b Finished Water, Lava, and Void sigils
Also added in bloodstone
2015-11-07 21:37:12 -05:00