Commit graph

95 commits

Author SHA1 Message Date
Nick Ignoffo d8c5d75381 Set releaseType to alpha and stop marking 1.8.9 as valid verison 2016-03-21 18:39:56 -07:00
Nick 252a4559f0 Re-add JEI compat 2016-03-18 04:07:49 -07:00
Nick 4e580adee1 Switch to non-bootleg Forge version 2016-03-18 02:56:42 -07:00
Nick 6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
Nick 126d17b55d Clean up some javadoc spam
Still need to figure out why delombok is priting an error for every non-BM import. It was apparently fixed in `gradle-lombok` 1.5 but it seems to have returned.
2016-03-02 12:56:57 -08:00
Nick 8d5e9c125b Initial stab at documentation 2016-02-26 21:22:34 -08:00
Nick 2f9e59ac56 Setting up workspace now sets a permanent username
This username can be defined in a `gradle.properties` file. For the purposes of this project, use your global property file in `USERHOME\.gradle\gradle.properties`. If no username is set there, it will default to `BloodMagicDev`.

This should help with dev so you don't start with a brand new username each time you load up the game (without manually setting it otherwise)
2016-02-18 20:05:53 -08:00
Nick e681085d8b Update CurseGradle version 2016-02-18 10:15:50 -08:00
Nick c1aeb2e7f6 Thaumcraft Goggles upgrade for Living Helmet
Combine a Living Helmet with an undamaged Goggles of Revealing in an anvil (+1 level) to combine the two. Currently no way to split afterwards.

Thoughts:

- Tweak level requirement to be higher? 1 was chosen in order to make it work.
- Require full set of armor to be worn? This would keep it in line with all the other upgrades.
- I only used the full Thaumcraft jar because the uploaded API is a zip which does not work as a Gradle library.
2016-02-03 20:31:09 -08:00
Nick 99d6dfc513 Curse should no longer list us as 1.8.8 compatible 2016-01-11 12:51:43 -08:00
Nick 858001ec77 No more crashing when invalid javadocs are committed
*cough*way*cough*
2016-01-08 17:17:17 -08:00
Nick f692b7d49b Implement changelog system 2016-01-03 16:53:26 -08:00
Nick 5387770fa6 Allow Jenkins to specify between dev and release builds for maven 2016-01-02 17:24:38 -08:00
Nick 2fba1efae0 Edit buildscript for Jenkins building 2016-01-02 17:14:48 -08:00
WayofTime 71421b7d88 Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1 2016-01-02 17:56:37 -05:00
WayofTime 82ebb57fa5 Removed temp maven. 2016-01-02 08:12:29 -05:00
WayofTime 2a13998ed0 Fixed a few recipe issues. 2016-01-02 08:03:41 -05:00
Nick cb929a93b6 WAILA compatibility
Currently has handlers for Teleposers and Blood Altars
2016-01-01 15:40:04 -08:00
Nick 75d9a84194 Re-enable Source jar creation
That PR was merged a few weeks back. Also add the version the binaries were built on to the manifest
2016-01-01 10:56:11 -08:00
Nick c815960f5e Update for 1.8.9
Update JEI for 1.8.9 as well.

Move recipe related stuff to ModRecipes class.
2015-12-29 21:30:48 -08:00
Nick 53c5a7ad8f Remove references to sourceJar 2015-12-03 13:32:54 -08:00
Nick 13d9cb4b5a Add registry for Binding rituals and add JEI support 2015-12-02 19:27:28 -08:00
Nick 42d6c4b59b Whoops, forgot EtherealSlates 2015-12-02 16:28:07 -08:00
Nick 72d4c5e135 Config for ICompatibility 2015-12-02 13:28:50 -08:00
Nick 349efbd510 Move PotionArray size to Constants 2015-12-02 01:43:51 -08:00
Nick f35cef51bb Update JEI compat 2015-12-02 00:55:52 -08:00
Nick 02956798f0 Update buildscript
- Mod compiles now.
- Drop the deobfJar compilation because we now have deobfCompile for deps.
- Temporarily disable creation of sourceJar due to issue with Gradle 2.9 and FG2.1.
- Add a -ss suffix to version to indicate SnapShots
2015-12-01 21:17:24 -08:00
Nick 6f96e200d2 Update to 1.8.8. It's stable enough, now 2015-11-28 23:51:41 -08:00
Nick df78138244 Don't build a deobf jar when building
They are deprecated with ForgeGradle 2.0+. Authors should use deobfCompile in their dependencies block instead.
2015-11-28 18:27:24 -08:00
Nick 096ba02450 Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00
Nick e3d4afa123 Rewrite is Go!
Just moving over all my changes from my fork
2015-10-29 20:22:16 -07:00
Arcaratus 786cda06c2 Fixed 2015-07-31 12:11:44 -04:00
Arcaratus 3578a431e8 Added CB Files 2015-07-29 09:20:39 -04:00
WayofTime c5681dc831 Initial commit of BM 1.8 2015-07-29 08:23:01 -04:00
Arcaratus 62879c48cb Fix things 2015-06-22 12:57:41 -04:00
Arcaratus 193e5fe943 Check if Tehnut's lying.... 2015-06-13 18:35:48 -04:00
WayofTime c71edfb937 Added variable incense - issue with build needs to be resolved in build.gradle 2015-05-01 18:56:16 -04:00
WayofTime 110deaf0e6 Added the Guide-API in order to start work on books. 2015-04-23 18:26:50 -04:00
WayofTime acdaec4694 Allowed Teleposer to move FMP structures 2014-11-15 19:54:17 -05:00
WayofTime 6ad0d3b702 Changed a few things. Waiting for xcomp to help fix my work environment 2014-11-15 16:17:51 -05:00
TehNut c988b69e85 Upgradle + Add Manifest 2014-11-01 18:04:00 -07:00
TehNut 2f9384220a Update buildscripts, re-add things that went missing, update mcmod.info 2014-10-31 17:50:25 -07:00
WayofTime 32946aca68 Moment of truth! 2014-10-31 18:07:43 -04:00
WayofTime 986ddb5d18 Hope this works 2014-10-31 18:05:33 -04:00
WayofTime a2b006105e Testing the creation of hell 2014-10-31 17:35:30 -04:00
Renamed from 1.7.10 Build Files/build.gradle (Browse further)