Commit graph

12 commits

Author SHA1 Message Date
WayofTime
56ccd3188d Refactoring 2015-01-16 10:00:50 -05:00
WayofTime
fd330233dd Added new LocalRitualStorage methods, to allow rituals to store data more fluidly. 2015-01-14 21:44:59 -05:00
WayofTime
9b0fa9b052 Created all code necessary to summon the portal. I'm awesome, I know. 2014-12-04 14:31:31 -05:00
WayofTime
d439ac92fc More demon village tweaks, adding more event functionality 2014-11-30 17:56:10 -05:00
WayofTime
1ac6fdda98 Fixed TileEntity ritual stones 2014-11-25 06:49:35 -05:00
WayofTime
4db4b458da Fixed performance of the compression handler, and made the ritual checking a lot more streamlined. Allowed hoppers, etc, to interact with the chemistry set. 2014-11-22 10:15:29 -05:00
Alex_hawks
929d7e9abb Change Rituals to allow for TileEntity Runes, and Hybrid Runes. These will probably not be a feature in Blood Magic itself though 2014-11-21 10:38:50 +08:00
WayofTime
ad3289d080 Updated Sanguine Armour textures, added Blood Letter's Pack texture, fixed API imports. 2014-11-17 18:33:11 -05:00
WayofTime
6c4c579e89 Added RitualStopEvent and RitualRunEvent 2014-11-13 09:37:09 -05:00
WayofTime
beea2e875a Started working on allowing RitualDiviner to do directions.
Completed refactorization of spell system.
Increased protection against void damage while void sigil is in Bound Armour.
Added an OnRitualStop with an Enum input providing the action.
Added more events.
2014-11-12 17:14:43 -05:00
WayofTime
39b4243a82 More work on the implementation of events 2014-11-07 13:45:02 -05:00
WayofTime
a2b006105e Testing the creation of hell 2014-10-31 17:35:30 -04:00