WayofTime
56ccd3188d
Refactoring
2015-01-16 10:00:50 -05:00
WayofTime
fd330233dd
Added new LocalRitualStorage methods, to allow rituals to store data more fluidly.
2015-01-14 21:44:59 -05:00
WayofTime
9b0fa9b052
Created all code necessary to summon the portal. I'm awesome, I know.
2014-12-04 14:31:31 -05:00
WayofTime
d439ac92fc
More demon village tweaks, adding more event functionality
2014-11-30 17:56:10 -05:00
WayofTime
1ac6fdda98
Fixed TileEntity ritual stones
2014-11-25 06:49:35 -05:00
WayofTime
4db4b458da
Fixed performance of the compression handler, and made the ritual checking a lot more streamlined. Allowed hoppers, etc, to interact with the chemistry set.
2014-11-22 10:15:29 -05:00
Alex_hawks
929d7e9abb
Change Rituals to allow for TileEntity Runes, and Hybrid Runes. These will probably not be a feature in Blood Magic itself though
2014-11-21 10:38:50 +08:00
WayofTime
ad3289d080
Updated Sanguine Armour textures, added Blood Letter's Pack texture, fixed API imports.
2014-11-17 18:33:11 -05:00
WayofTime
6c4c579e89
Added RitualStopEvent and RitualRunEvent
2014-11-13 09:37:09 -05:00
WayofTime
beea2e875a
Started working on allowing RitualDiviner to do directions.
...
Completed refactorization of spell system.
Increased protection against void damage while void sigil is in Bound Armour.
Added an OnRitualStop with an Enum input providing the action.
Added more events.
2014-11-12 17:14:43 -05:00
WayofTime
39b4243a82
More work on the implementation of events
2014-11-07 13:45:02 -05:00
WayofTime
a2b006105e
Testing the creation of hell
2014-10-31 17:35:30 -04:00